include/geometry/PxTriangleMesh.h

File members: include/geometry/PxTriangleMesh.h

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.

#ifndef PX_TRIANGLE_MESH_H
#define PX_TRIANGLE_MESH_H

#include "foundation/PxVec3.h"
#include "foundation/PxBounds3.h"
#include "common/PxPhysXCommonConfig.h"
#include "common/PxBase.h"
#include "foundation/PxUserAllocated.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

struct PxMeshMidPhase
{
    enum Enum
    {
        eBVH33 = 0,
        eBVH34 = 1,

        eLAST
    };
};

struct PxTriangleMeshFlag
{
    enum Enum
    {
        e16_BIT_INDICES = (1<<1),
        eADJACENCY_INFO = (1<<2),
        ePREFER_NO_SDF_PROJ = (1<<3)
    };
};

typedef PxFlags<PxTriangleMeshFlag::Enum,PxU8> PxTriangleMeshFlags;
PX_FLAGS_OPERATORS(PxTriangleMeshFlag::Enum,PxU8)

class PxTriangleMesh : public PxRefCounted
{
    public:
    virtual PxU32   getNbVertices() const   = 0;

    virtual const PxVec3*   getVertices()   const   = 0;

    virtual PxVec3* getVerticesForModification() = 0;

    virtual PxBounds3   refitBVH() = 0;

    virtual PxU32   getNbTriangles()    const   = 0;

    virtual const void* getTriangles()  const   = 0;

    virtual PxTriangleMeshFlags     getTriangleMeshFlags()  const = 0;

    virtual const PxU32*    getTrianglesRemap() const   = 0;

    virtual void    release()   = 0;

    virtual PxMaterialTableIndex    getTriangleMaterialIndex(PxTriangleID triangleIndex)    const   = 0;

    virtual PxBounds3   getLocalBounds()    const   = 0;

    virtual const PxReal*   getSDF() const = 0;

    virtual void getSDFDimensions(PxU32& numX, PxU32& numY, PxU32& numZ) const = 0;

    virtual void setPreferSDFProjection(bool preferProjection) = 0;

    virtual bool getPreferSDFProjection() const = 0;

    virtual void getMassInformation(PxReal& mass, PxMat33& localInertia, PxVec3& localCenterOfMass) const = 0;

protected:
    PX_INLINE           PxTriangleMesh(PxType concreteType, PxBaseFlags baseFlags) : PxRefCounted(concreteType, baseFlags)  {}
    PX_INLINE           PxTriangleMesh(PxBaseFlags baseFlags) : PxRefCounted(baseFlags)                                     {}
    virtual             ~PxTriangleMesh() {}

    virtual bool        isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxTriangleMesh", PxRefCounted); }
};

class PX_DEPRECATED PxBVH33TriangleMesh : public PxTriangleMesh
{
    public:
protected:
    PX_INLINE           PxBVH33TriangleMesh(PxType concreteType, PxBaseFlags baseFlags) : PxTriangleMesh(concreteType, baseFlags) {}
    PX_INLINE           PxBVH33TriangleMesh(PxBaseFlags baseFlags) : PxTriangleMesh(baseFlags) {}
    virtual             ~PxBVH33TriangleMesh() {}
    virtual bool        isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxBVH33TriangleMesh", PxTriangleMesh); }
};

class PxBVH34TriangleMesh : public PxTriangleMesh
{
    public:
protected:
    PX_INLINE           PxBVH34TriangleMesh(PxType concreteType, PxBaseFlags baseFlags) : PxTriangleMesh(concreteType, baseFlags) {}
    PX_INLINE           PxBVH34TriangleMesh(PxBaseFlags baseFlags) : PxTriangleMesh(baseFlags) {}
    virtual             ~PxBVH34TriangleMesh() {}
    virtual bool        isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxBVH34TriangleMesh", PxTriangleMesh); }
};

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif