include/geometry/PxTriangleMeshGeometry.h
File members: include/geometry/PxTriangleMeshGeometry.h
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// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_TRIANGLE_MESH_GEOMETRY_H
#define PX_TRIANGLE_MESH_GEOMETRY_H
#include "geometry/PxGeometry.h"
#include "geometry/PxMeshScale.h"
#include "common/PxCoreUtilityTypes.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxTriangleMesh;
struct PxMeshGeometryFlag
{
enum Enum
{
eTIGHT_BOUNDS = (1<<0),
eDOUBLE_SIDED = (1<<1)
};
};
typedef PxFlags<PxMeshGeometryFlag::Enum,PxU8> PxMeshGeometryFlags;
PX_FLAGS_OPERATORS(PxMeshGeometryFlag::Enum,PxU8)
class PxTriangleMeshGeometry : public PxGeometry
{
public:
PX_INLINE PxTriangleMeshGeometry( PxTriangleMesh* mesh = NULL,
const PxMeshScale& scaling = PxMeshScale(),
PxMeshGeometryFlags flags = PxMeshGeometryFlags()) :
PxGeometry (PxGeometryType::eTRIANGLEMESH),
scale (scaling),
meshFlags (flags),
triangleMesh(mesh)
{}
PX_INLINE PxTriangleMeshGeometry(const PxTriangleMeshGeometry& that) :
PxGeometry (that),
scale (that.scale),
meshFlags (that.meshFlags),
triangleMesh(that.triangleMesh)
{}
PX_INLINE void operator=(const PxTriangleMeshGeometry& that)
{
mType = that.mType;
scale = that.scale;
meshFlags = that.meshFlags;
triangleMesh = that.triangleMesh;
}
PX_INLINE bool isValid() const;
public:
PxMeshScale scale;
PxMeshGeometryFlags meshFlags;
PxPadding<3> paddingFromFlags;
PxTriangleMesh* triangleMesh;
};
PX_INLINE bool PxTriangleMeshGeometry::isValid() const
{
if(mType != PxGeometryType::eTRIANGLEMESH)
return false;
if(!scale.scale.isFinite() || !scale.rotation.isUnit())
return false;
if(!scale.isValidForTriangleMesh())
return false;
if(!triangleMesh)
return false;
return true;
}
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif