include/vehicle2/PxVehicleAPI.h

File members: include/vehicle2/PxVehicleAPI.h

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// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.

#pragma once

#include "vehicle2/PxVehicleLimits.h"
#include "vehicle2/PxVehicleComponent.h"
#include "vehicle2/PxVehicleComponentSequence.h"
#include "vehicle2/PxVehicleParams.h"
#include "vehicle2/PxVehicleFunctions.h"
#include "vehicle2/PxVehicleMaths.h"

#include "vehicle2/braking/PxVehicleBrakingParams.h"
#include "vehicle2/braking/PxVehicleBrakingFunctions.h"

#include "vehicle2/commands/PxVehicleCommandParams.h"
#include "vehicle2/commands/PxVehicleCommandStates.h"
#include "vehicle2/commands/PxVehicleCommandHelpers.h"

#include "vehicle2/drivetrain/PxVehicleDrivetrainParams.h"
#include "vehicle2/drivetrain/PxVehicleDrivetrainStates.h"
#include "vehicle2/drivetrain/PxVehicleDrivetrainHelpers.h"
#include "vehicle2/drivetrain/PxVehicleDrivetrainFunctions.h"
#include "vehicle2/drivetrain/PxVehicleDrivetrainComponents.h"

#include "vehicle2/physxActor/PxVehiclePhysXActorStates.h"
#include "vehicle2/physxActor/PxVehiclePhysXActorHelpers.h"
#include "vehicle2/physxActor/PxVehiclePhysXActorFunctions.h"
#include "vehicle2/physxActor/PxVehiclePhysXActorComponents.h"

#include "vehicle2/physxConstraints/PxVehiclePhysXConstraintParams.h"
#include "vehicle2/physxConstraints/PxVehiclePhysXConstraintStates.h"
#include "vehicle2/physxConstraints/PxVehiclePhysXConstraintHelpers.h"
#include "vehicle2/physxConstraints/PxVehiclePhysXConstraintFunctions.h"
#include "vehicle2/physxConstraints/PxVehiclePhysXConstraintComponents.h"

#include "vehicle2/physxRoadGeometry/PxVehiclePhysXRoadGeometryState.h"
#include "vehicle2/physxRoadGeometry/PxVehiclePhysXRoadGeometryParams.h"
#include "vehicle2/physxRoadGeometry/PxVehiclePhysXRoadGeometryHelpers.h"
#include "vehicle2/physxRoadGeometry/PxVehiclePhysXRoadGeometryFunctions.h"
#include "vehicle2/physxRoadGeometry/PxVehiclePhysXRoadGeometryComponents.h"

#include "vehicle2/pvd/PxVehiclePvdHelpers.h"
#include "vehicle2/pvd/PxVehiclePvdFunctions.h"
#include "vehicle2/pvd/PxVehiclePvdComponents.h"

#include "vehicle2/rigidBody/PxVehicleRigidBodyParams.h"
#include "vehicle2/rigidBody/PxVehicleRigidBodyStates.h"
#include "vehicle2/rigidBody/PxVehicleRigidBodyFunctions.h"
#include "vehicle2/rigidBody/PxVehicleRigidBodyComponents.h"

#include "vehicle2/roadGeometry/PxVehicleRoadGeometryState.h"

#include "vehicle2/steering/PxVehicleSteeringParams.h"
#include "vehicle2/steering/PxVehicleSteeringFunctions.h"

#include "vehicle2/suspension/PxVehicleSuspensionParams.h"
#include "vehicle2/suspension/PxVehicleSuspensionStates.h"
#include "vehicle2/suspension/PxVehicleSuspensionHelpers.h"
#include "vehicle2/suspension/PxVehicleSuspensionFunctions.h"
#include "vehicle2/suspension/PxVehicleSuspensionComponents.h"

#include "vehicle2/tire/PxVehicleTireParams.h"
#include "vehicle2/tire/PxVehicleTireStates.h"
#include "vehicle2/tire/PxVehicleTireHelpers.h"
#include "vehicle2/tire/PxVehicleTireFunctions.h"
#include "vehicle2/tire/PxVehicleTireComponents.h"

#include "vehicle2/wheel/PxVehicleWheelParams.h"
#include "vehicle2/wheel/PxVehicleWheelStates.h"
#include "vehicle2/wheel/PxVehicleWheelHelpers.h"
#include "vehicle2/wheel/PxVehicleWheelFunctions.h"
#include "vehicle2/wheel/PxVehicleWheelComponents.h"

#if !PX_DOXYGEN
namespace physx
{
namespace vehicle2
{
#endif

    PX_FORCE_INLINE bool PxInitVehicleExtension(physx::PxFoundation& foundation)
    {
        PX_UNUSED(foundation);
        PX_CHECK_AND_RETURN_VAL(&PxGetFoundation() == &foundation, "Supplied foundation must match the one that will be used to perform allocations", false);
        PxIncFoundationRefCount();
        return true;
    }

    PX_FORCE_INLINE void PxCloseVehicleExtension()
    {
        PxDecFoundationRefCount();
    }

#if !PX_DOXYGEN
} // namespace vehicle2
} // namespace physx
#endif