PxCollisionMeshMappingData#

Defined in include/geometry/PxTetrahedronMesh.h

class PxCollisionMeshMappingData : public PxUserAllocated#

Contains information about how to update the collision mesh’s vertices given a deformed simulation tetmesh.

Public Functions

virtual void release() = 0#
inline virtual ~PxCollisionMeshMappingData()#
inline void *operator new(size_t, void *address)#
template<typename Alloc>
inline void *operator new(
size_t size,
Alloc alloc,
const char *fileName,
int line,
)#
template<typename Alloc>
inline void *operator new(
size_t size,
size_t,
Alloc alloc,
const char *fileName,
int line,
)#
inline void operator delete(void*, void*)#
template<typename Alloc>
inline void operator delete(
void *ptr,
Alloc alloc,
const char *fileName,
int line,
)#
inline void operator delete(void *ptr)#
template<typename Alloc>
inline void *operator new[](
size_t size,
Alloc alloc,
const char *fileName,
int line,
)#
template<typename Alloc>
inline void *operator new[](
size_t size,
size_t,
Alloc alloc,
const char *fileName,
int line,
)#
template<typename Alloc>
inline void operator delete[](
void *ptr,
Alloc alloc,
const char *fileName,
int line,
)#
inline void operator delete[](void *ptr)#