PxCollisionMeshMappingData#
Defined in include/geometry/PxTetrahedronMesh.h
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class PxCollisionMeshMappingData : public PxUserAllocated#
Contains information about how to update the collision mesh’s vertices given a deformed simulation tetmesh.
See also
Public Functions
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virtual void release() = 0#
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inline virtual ~PxCollisionMeshMappingData()#
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inline void *operator new(size_t, void *address)#
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template<typename Alloc>
inline void *operator new( - size_t size,
- Alloc alloc,
- const char *fileName,
- int line,
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template<typename Alloc>
inline void *operator new( - size_t size,
- size_t,
- Alloc alloc,
- const char *fileName,
- int line,
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inline void operator delete(void*, void*)#
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template<typename Alloc>
inline void operator delete( - void *ptr,
- Alloc alloc,
- const char *fileName,
- int line,
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inline void operator delete(void *ptr)#
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template<typename Alloc>
inline void *operator new[]( - size_t size,
- Alloc alloc,
- const char *fileName,
- int line,
-
template<typename Alloc>
inline void *operator new[]( - size_t size,
- size_t,
- Alloc alloc,
- const char *fileName,
- int line,
-
template<typename Alloc>
inline void operator delete[]( - void *ptr,
- Alloc alloc,
- const char *fileName,
- int line,
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inline void operator delete[](void *ptr)#
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virtual void release() = 0#