PxMultiCallback#
Defined in include/PxPBDParticleSystem.h
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class PxMultiCallback : public PxParticleSystemCallback#
Special callback that forwards calls to arbitrarily many sub-callbacks.
Public Functions
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inline PxMultiCallback()#
- inline virtual void onPostSolve(
- const PxGpuMirroredPointer<PxGpuParticleSystem> &gpuParticleSystem,
- CUstream stream,
Method gets called after the particle system simulation step completed.
- Parameters:
gpuParticleSystem – [in] Pointers to the particle systems gpu data available as host accessible pointer and as gpu accessible pointer
stream – [in] The stream on which all cuda kernel calls get scheduled for execution. A call to fetchResultsParticleSystem() on the PxScene will synchronize the work such that the caller knows that the task completed.
- inline virtual void onBegin(
- const PxGpuMirroredPointer<PxGpuParticleSystem> &gpuParticleSystem,
- CUstream stream,
Method gets called when dirty data from the particle system is uploated to the gpu.
- Parameters:
gpuParticleSystem – [in] Pointers to the particle systems gpu data available as host accessible pointer and as gpu accessible pointer
stream – [in] The stream on which all cuda kernel calls get scheduled for execution. A call to fetchResultsParticleSystem() on the PxScene will synchronize the work such that the caller knows that the task completed.
- inline virtual void onAdvance(
- const PxGpuMirroredPointer<PxGpuParticleSystem> &gpuParticleSystem,
- CUstream stream,
Method gets called when the simulation step of the particle system is performed.
- Parameters:
gpuParticleSystem – [in] Pointers to the particle systems gpu data available as host accessible pointer and as gpu accessible pointer
stream – [in] The stream on which all cuda kernel calls get scheduled for execution. A call to fetchResultsParticleSystem() on the PxScene will synchronize the work such that the caller knows that the task completed.
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inline bool addCallback(PxParticleSystemCallback *callback)#
Adds a callback.
- Parameters:
callback – [in] The callback to add
- Returns:
True if the callback was added
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inline bool removeCallback(const PxParticleSystemCallback *callback)#
Removes a callback.
- Parameters:
callback – [in] The callback to remove
- Returns:
True if the callback was removed
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inline PxMultiCallback()#