PxParticleSystemGeometry#
Defined in include/geometry/PxParticleSystemGeometry.h
-
class PxParticleSystemGeometry : public PxGeometry#
Particle system geometry class.
Public Functions
-
inline PxParticleSystemGeometry()#
Default constructor.
Creates an empty object with no particles.
- inline PxParticleSystemGeometry(
- const PxParticleSystemGeometry &that,
Copy constructor.
- Parameters:
that – [in] Other object
-
inline void operator=(const PxParticleSystemGeometry &that)#
Assignment operator.
-
inline bool isValid() const#
Returns true if the geometry is valid.
See also
- Returns:
True if the current settings are valid for shape creation.
-
inline PxGeometryType::Enum getType() const#
Returns the type of the geometry.
- Returns:
The type of the object.
Protected Attributes
-
PxGeometryType::Enum mType#
-
inline PxParticleSystemGeometry()#