PxParticleSystemGeometry#

Defined in include/geometry/PxParticleSystemGeometry.h

class PxParticleSystemGeometry : public PxGeometry#

Particle system geometry class.

Public Functions

inline PxParticleSystemGeometry()#

Default constructor.

Creates an empty object with no particles.

inline PxParticleSystemGeometry(
const PxParticleSystemGeometry &that,
)#

Copy constructor.

Parameters:

that[in] Other object

inline void operator=(const PxParticleSystemGeometry &that)#

Assignment operator.

inline bool isValid() const#

Returns true if the geometry is valid.

Returns:

True if the current settings are valid for shape creation.

inline PxGeometryType::Enum getType() const#

Returns the type of the geometry.

Returns:

The type of the object.

Public Members

PxParticleSolverType::Enum mSolverType#
float mTypePadding#

Protected Attributes

PxGeometryType::Enum mType#