PxRackAndPinionJoint#
Defined in include/extensions/PxRackAndPinionJoint.h
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class PxRackAndPinionJoint : public PxJoint#
A joint that connects an existing revolute joint to an existing prismatic joint, and constrains their relative angular/linear velocity and position with respect to each other.
See also
PxRackAndPinionJointCreate PxJoint
Public Functions
- virtual bool setJoints( ) = 0#
Set the hinge & prismatic joints connected by the rack & pinion joint.
The passed hinge joint can be either PxRevoluteJoint, PxD6Joint or PxArticulationJointReducedCoordinate. The passed prismatic joint can be either PxPrismaticJoint or PxD6Joint.
Note that these joints are only used to compute the positional error correction term, used to adjust potential drift between jointed actors. The rack & pinion joint can run without calling this function, but in that case some visible overlap may develop over time between the teeth of the rack & pinion meshes.
Note
Calling this function resets the internal positional error correction term.
- Parameters:
hinge – [in] The hinge joint (pinion)
prismatic – [in] The prismatic joint (rack)
- Returns:
true if success
- virtual void getJoints( ) const = 0#
Get the hinge & prismatic joints connected by the rack & pinion joint.
- Parameters:
hinge – [out] The hinge joint (pinion)
prismatic – [out] The prismatic joint (rack)
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virtual void setRatio(float ratio) = 0#
Set the desired ratio directly.
Note
You may need to use a negative gear ratio if the joint frames of involved actors are not oriented in the same direction.
Note
Calling this function resets the internal positional error correction term.
- Parameters:
ratio – [in] Desired ratio between the hinge and the prismatic.
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virtual float getRatio() const = 0#
Get the ratio.
- Returns:
Current ratio
- virtual bool setData( ) = 0#
Set the desired ratio indirectly.
This is a simple helper function that computes the ratio from passed data:
ratio = (PI*2*nbRackTeeth)/(rackLength*nbPinionTeeth)
Note
Calling this function resets the internal positional error correction term.
- Parameters:
nbRackTeeth – [in] Number of teeth on the rack (cannot be zero)
nbPinionTeeth – [in] Number of teeth on the pinion (cannot be zero)
rackLength – [in] Length of the rack
- Returns:
true if success
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inline virtual const char *getConcreteTypeName() const override#
Returns string name of dynamic type.
- Returns:
Class name of most derived type of this object.
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virtual void setActors(PxRigidActor *actor0, PxRigidActor *actor1) = 0#
Set the actors for this joint.
An actor may be NULL to indicate the world frame. At most one of the actors may be NULL.
See also
- Parameters:
actor0 – [in] the first actor.
actor1 – [in] the second actor
- virtual void getActors(
- PxRigidActor *&actor0,
- PxRigidActor *&actor1,
Get the actors for this joint.
See also
- Parameters:
actor0 – [out] the first actor.
actor1 – [out] the second actor
- virtual void setLocalPose(
- PxJointActorIndex::Enum actor,
- const PxTransform &localPose,
Set the joint local pose for an actor.
This is the relative pose which locates the joint frame relative to the actor.
See also
- Parameters:
actor – [in] 0 for the first actor, 1 for the second actor.
localPose – [in] the local pose for the actor this joint
- virtual PxTransform getLocalPose(
- PxJointActorIndex::Enum actor,
get the joint local pose for an actor.
return the local pose for this joint
See also
- Parameters:
actor – [in] 0 for the first actor, 1 for the second actor.
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virtual PxTransform getRelativeTransform() const = 0#
get the relative pose for this joint
This function returns the pose of the joint frame of actor1 relative to actor0
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virtual PxVec3 getRelativeLinearVelocity() const = 0#
get the relative linear velocity of the joint
This function returns the linear velocity of the origin of the constraint frame of actor1, relative to the origin of the constraint frame of actor0. The value is returned in the constraint frame of actor0
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virtual PxVec3 getRelativeAngularVelocity() const = 0#
get the relative angular velocity of the joint
This function returns the angular velocity of actor1 relative to actor0. The value is returned in the constraint frame of actor0
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virtual void setBreakForce(PxReal force, PxReal torque) = 0#
set the break force for this joint.
if the constraint force or torque on the joint exceeds the specified values, the joint will break, at which point it will not constrain the two actors and the flag PxConstraintFlag::eBROKEN will be set. The force and torque are measured in the joint frame of the first actor
- Parameters:
force – [in] the maximum force the joint can apply before breaking
torque – [in] the maximum torque the joint can apply before breaking
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virtual void getBreakForce(PxReal &force, PxReal &torque) const = 0#
get the break force for this joint.
See also
- Parameters:
force – [out] the maximum force the joint can apply before breaking
torque – [out] the maximum torque the joint can apply before breaking
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virtual void setConstraintFlags(PxConstraintFlags flags) = 0#
set the constraint flags for this joint.
See also
- Parameters:
flags – [in] the constraint flags
- virtual void setConstraintFlag(
- PxConstraintFlag::Enum flag,
- bool value,
set a constraint flags for this joint to a specified value.
See also
- Parameters:
flag – [in] the constraint flag
value – [in] the value to which to set the flag
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virtual PxConstraintFlags getConstraintFlags() const = 0#
get the constraint flags for this joint.
See also
- Returns:
the constraint flags
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virtual void setInvMassScale0(PxReal invMassScale) = 0#
set the inverse mass scale for actor0.
See also
- Parameters:
invMassScale – [in] the scale to apply to the inverse mass of actor 0 for resolving this constraint
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virtual PxReal getInvMassScale0() const = 0#
get the inverse mass scale for actor0.
See also
- Returns:
inverse mass scale for actor0
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virtual void setInvInertiaScale0(PxReal invInertiaScale) = 0#
set the inverse inertia scale for actor0.
See also
- Parameters:
invInertiaScale – [in] the scale to apply to the inverse inertia of actor0 for resolving this constraint
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virtual PxReal getInvInertiaScale0() const = 0#
get the inverse inertia scale for actor0.
See also
- Returns:
inverse inertia scale for actor0
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virtual void setInvMassScale1(PxReal invMassScale) = 0#
set the inverse mass scale for actor1.
See also
- Parameters:
invMassScale – [in] the scale to apply to the inverse mass of actor 1 for resolving this constraint
-
virtual PxReal getInvMassScale1() const = 0#
get the inverse mass scale for actor1.
See also
- Returns:
inverse mass scale for actor1
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virtual void setInvInertiaScale1(PxReal invInertiaScale) = 0#
set the inverse inertia scale for actor1.
See also
- Parameters:
invInertiaScale – [in] the scale to apply to the inverse inertia of actor1 for resolving this constraint
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virtual PxReal getInvInertiaScale1() const = 0#
get the inverse inertia scale for actor1.
See also
- Returns:
inverse inertia scale for actor1
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virtual PxConstraint *getConstraint() const = 0#
Retrieves the PxConstraint corresponding to this joint.
This can be used to determine, among other things, the force applied at the joint.
- Returns:
the constraint
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virtual void setName(const char *name) = 0#
Sets a name string for the object that can be retrieved with getName().
This is for debugging and is not used by the SDK. The string is not copied by the SDK, only the pointer is stored.
See also
- Parameters:
name – [in] String to set the objects name to.
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virtual const char *getName() const = 0#
Retrieves the name string set with setName().
See also
- Returns:
Name string associated with object.
-
virtual void release() = 0#
Deletes the joint.
Note
This call does not wake up the connected rigid bodies.
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virtual PxScene *getScene() const = 0#
Retrieves the scene which this joint belongs to.
See also
- Returns:
Owner Scene. NULL if not part of a scene.
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inline PxType getConcreteType() const#
Returns concrete type of object.
See also
- Returns:
PxConcreteType::Enum of serialized object
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inline void setBaseFlag(PxBaseFlag::Enum flag, bool value)#
Set PxBaseFlag
- Parameters:
flag – [in] The flag to be set
value – [in] The flags new value
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inline void setBaseFlags(PxBaseFlags inFlags)#
Set PxBaseFlags
See also
PxBaseFlags
- Parameters:
inFlags – [in] The flags to be set
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inline PxBaseFlags getBaseFlags() const#
Returns PxBaseFlags.
See also
PxBaseFlags
- Returns:
PxBaseFlags
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inline virtual bool isReleasable() const#
Whether the object is subordinate.
A class is subordinate, if it can only be instantiated in the context of another class.
See also
- Returns:
Whether the class is subordinate
Public Members
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void *userData#
user can assign this to whatever, usually to create a 1:1 relationship with a user object.
Public Static Functions
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static void getBinaryMetaData(PxOutputStream &stream)#
Put class meta data in stream, used for serialization.
Protected Functions
- inline PxRackAndPinionJoint(
- PxType concreteType,
- PxBaseFlags baseFlags,
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inline PxRackAndPinionJoint(PxBaseFlags baseFlags)#
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inline virtual bool isKindOf(const char *name) const#
Returns whether a given type name matches with the type of this instance.
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template<class T>
inline bool typeMatch() const#