PxSceneLimits#
Defined in include/PxSceneDesc.h
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class PxSceneLimits#
Class used to retrieve limits(e.g.
maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits).
0 indicates no limit. Using limits allows the SDK to preallocate various arrays, leading to less re-allocations and faster code at runtime.
Public Functions
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inline PxSceneLimits()#
constructor sets to default
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inline void setToDefault()#
(re)sets the structure to the default
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inline bool isValid() const#
Returns true if the descriptor is valid.
- Returns:
true if the current settings are valid.
Public Members
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inline PxSceneLimits()#