PxTetrahedronMeshDesc#
Defined in include/cooking/PxTetrahedronMeshDesc.h
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class PxTetrahedronMeshDesc#
Descriptor class for PxTetrahedronMesh (contains only pure geometric data).
See also
Public Types
Public Functions
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inline PxTetrahedronMeshDesc()#
Constructor to build an empty tetmesh description.
- inline PxTetrahedronMeshDesc(
- physx::PxArray<physx::PxVec3> &meshVertices,
- physx::PxArray<physx::PxU32> &meshTetIndices,
- const PxTetrahedronMeshDesc::PxMeshFormat meshFormat = eTET_MESH,
- PxU16 numberOfTetsPerHexElement = 5,
Constructor to build a tetmeshdescription that links to the vertices and indices provided.
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inline bool isValid() const#
Public Members
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PxTypedStridedData<PxDeformableMaterialTableIndex> materialIndices#
Optional pointer to first material index, or NULL.
There are PxTetrahedronMesh::numTriangles indices in total. Caller may add materialIndexStride bytes to the pointer to access the next triangle.
When a tetrahedron mesh collides with another object, a material is required at the collision point. If materialIndices is NULL, then the material of the PxShape instance is used. Otherwise, if the point of contact is on a tetrahedron with index i, then the material index is determined as: PxDeformableMaterialTableIndex index = *(PxDeformableMaterialTableIndex *)(((PxU8*)materialIndices) + materialIndexStride * i);
If the contact point falls on a vertex or an edge, a tetrahedron adjacent to the vertex or edge is selected, and its index used to look up a material. The selection is arbitrary but consistent over time.
Default: NULL
See also
materialIndexStride
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PxBoundedData points#
Pointer to first vertex point.
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PxBoundedData tetrahedrons#
Pointer to first tetrahedron.
Caller may add tetrhedronStrideBytes bytes to the pointer to access the next tetrahedron.
These are quadruplets of 0 based indices: vert0 vert1 vert2 vert3 vert0 vert1 vert2 vert3 vert0 vert1 vert2 vert3 …
where vertex is either a 32 or 16 bit unsigned integer. There are numTetrahedrons*4 indices.
This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer.
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PxMeshFlags flags#
Flags bits, combined from values of the enum PxMeshFlag.
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inline PxTetrahedronMeshDesc()#