PxIntegrateSolverBodiesTGS#

Defined in include/PxImmediateMode.h

void PxIntegrateSolverBodiesTGS(
PxTGSSolverBodyVel *solverBody,
const PxTGSSolverBodyTxInertia *txInertia,
PxTransform *poses,
PxU32 nbBodiesToIntegrate,
PxReal dt,
)#

Integrates a rigid body, returning the new velocities and transforms.

After this function has been called, solverBody stores all the body’s velocity data.

Parameters:
  • solverBody[inout] The array of solver bodies to be integrated

  • txInertia[in] The delta pose and inertia terms

  • poses[inout] The original poses of the bodies. Updated to be the new poses of the bodies

  • nbBodiesToIntegrate[in] The total number of bodies to integrate

  • dt[in] The timestep