PxIntegrateSolverBodies#
Defined in include/PxImmediateMode.h
- void PxIntegrateSolverBodies(
- PxSolverBodyData *solverBodyData,
- PxSolverBody *solverBody,
- PxVec3 *linearMotionVelocity,
- PxVec3 *angularMotionState,
- PxU32 nbBodiesToIntegrate,
- PxReal dt,
Integrates a rigid body, returning the new velocities and transforms.
After this function has been called, solverBodyData stores all the body’s velocity data.
- Parameters:
solverBodyData – [inout] The array of solver body data to be integrated
solverBody – [inout] The bodies’ linear and angular velocities
linearMotionVelocity – [inout] The bodies’ linear motion velocity array
angularMotionState – [inout] The bodies’ angular motion velocity array
nbBodiesToIntegrate – [in] The total number of bodies to integrate
dt – [in] The timestep