PxConstructSolverBodiesTGS#

Defined in include/PxImmediateMode.h

void PxConstructSolverBodiesTGS(
const PxRigidBodyData *inRigidData,
PxTGSSolverBodyVel *outSolverBodyVel,
PxTGSSolverBodyTxInertia *outSolverBodyTxInertia,
PxTGSSolverBodyData *outSolverBodyData,
PxU32 nbBodies,
const PxVec3 &gravity,
PxReal dt,
bool gyroscopicForces = false,
)#

Constructs a PxSolverBodyData structure based on rigid body properties.

Applies gravity, damping and clamps maximum velocity.

Parameters:
  • inRigidData[in] The array rigid body properties

  • outSolverBodyVel[out] The array of PxTGSSolverBodyVel structures produced to represent these bodies

  • outSolverBodyTxInertia[out] The array of PxTGSSolverBodyTxInertia produced to represent these bodies

  • outSolverBodyData[out] The array of PxTGSolverBodyData produced to represent these bodies

  • nbBodies[in] The total number of solver bodies to create

  • gravity[in] The gravity vector

  • dt[in] The timestep

  • gyroscopicForces[in] Indicates whether gyroscopic forces should be integrated