PxGpuBodyData#

Defined in include/PxActorData.h

struct PxGpuBodyData#

State of a body used when interfacing with the GPU rigid body pipeline.

Deprecated:

Only used in the deprecated function PxScene::copyBodyData(). Use PxDirectGPUAPI::getRigidDynamicData() instead.

Public Members

PxQuat quat#

actor global pose quaternion in world frame

PxVec4 pos#

(x,y,z members): actor global pose position in world frame

PxVec4 linVel#

(x,y,z members): linear velocity at center of gravity in world frame

PxVec4 angVel#

(x,y,z members): angular velocity in world frame