PxParticleRigidAttachment#

Defined in include/PxDeformableAttachment.h

struct PxParticleRigidAttachment : public PxParticleRigidFilterPair#

Struct to specify attachment between a particle/vertex and a rigid.

Deprecated:

Particle-cloth, -rigids, -attachments and -volumes have been deprecated.

Public Functions

inline PxParticleRigidAttachment()#
inline PxParticleRigidAttachment(
const PxConeLimitedConstraint &coneLimitedConstraint,
const PxVec4 &localPose0,
)#
inline bool operator<(const PxParticleRigidFilterPair &other) const#
inline bool operator>(const PxParticleRigidFilterPair &other) const#
inline bool operator==(const PxParticleRigidFilterPair &other) const#

Public Members

PxVec4 mLocalPose0#

local pose in body frame - except for statics, these are using world positions.

PxConeLimitParams mConeLimitParams#

Parameters to specify cone constraints.

PxU64 mID0#

Rigid node index.

PxU64 mID1#

Particle/vertex id.