PxVehicleSuspensionForce
Defined in include/vehicle2/suspension/PxVehicleSuspensionStates.h
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struct PxVehicleSuspensionForce
The force and torque for a single suspension to apply to the vehicle’s rigid body.
Public Functions
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inline void setToDefault()
Public Members
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PxVec3 force
The force to apply to the rigid body.
Unit: mass * length / (time^2)
Note
force is expressed in the world frame.
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PxVec3 torque
The torque to apply to the rigid body.
Unit: mass * (length^2) / (time^2)
Note
torque is expressed in the world frame.
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PxReal normalForce
The component of force that lies along the normal of the plane under the wheel.
Unit: mass * length / (time^2)
Note
normalForce may be used by the tire model as the tire load.