PxVehicleSuspensionForceLegacyParams#

Defined in include/vehicle2/suspension/PxVehicleSuspensionParams.h

struct PxVehicleSuspensionForceLegacyParams#

Suspension force is computed by converting suspenson state to suspension force under the assumption of a linear spring.

Deprecated:

This API was introduced with the new Vehicle API for transition purposes but will be removed in a future version.

See also

PxVehicleSuspensionLegacyForceUpdate

Public Functions

inline PxVehicleSuspensionForceLegacyParams transformAndScale(
const PxVehicleFrame &srcFrame,
const PxVehicleFrame &trgFrame,
const PxVehicleScale &srcScale,
const PxVehicleScale &trgScale,
) const#
inline bool isValid() const#

Public Members

PxReal stiffness#

Spring strength of suspension.

Range: (0, inf)Unit: mass / (time^2)

PxReal damping#

Spring damper rate of suspension.

Range: [0, inf)Unit: mass / time

PxReal restDistance#

The suspension compression that balances the gravitational force acting on the sprung mass.

Range: (0, inf)Unit: length

PxReal sprungMass#

The mass supported by the suspension spring.

Range: (0, inf)Unit: mass