include/PxFiltering.h
↰ Parent directory: include/
Source: include/PxFiltering.h
Included By
Classes
PxFilterData: PxFilterData is user-definable data which gets passed into the collision filtering shader and/or callback.
PxFilterFlag: Collection of flags describing the filter actions to take for a collision pair.
PxFilterObjectType: Identifies each type of filter object.
PxPairFlag: Collection of flags describing the actions to take for a collision pair.
PxParticleRigidFilterPair: Struct for storing a particle/vertex - rigid filter pair with comparison operators.
PxSimulationFilterCallback: Filter callback to specify handling of collision pairs.
Functions
PxFilterObjectIsKinematic: Specifies whether the collision object belongs to a kinematic rigid body.
PxFilterObjectIsTrigger: Specifies whether the collision object is a trigger shape.
PxGetFilterObjectType: Extract filter object type from the filter attributes of a collision pair object.
Typedefs
PxFilterFlags: Bitfield that contains a set of raised flags defined in PxFilterFlag.
PxFilterObjectAttributes: Structure which gets passed into the collision filtering shader and/or callback providing additional information on objects of a collision pair.
PxPairFlags: Bitfield that contains a set of raised flags defined in PxPairFlag.
PxSimulationFilterShader: Filter method to specify how a pair of potentially colliding objects should be processed.