PxCloneStatic
Defined in include/extensions/PxSimpleFactory.h
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PxRigidStatic *PxCloneStatic(PxPhysics &physicsSDK, const PxTransform &transform, const PxRigidActor &actor)
create a static body by copying attributes from another rigid actor
The function clones a PxRigidDynamic or PxRigidStatic as a PxRigidStatic. A uniform scale is applied. The following properties are copied:
shapes
actor flags
owner client and client behavior bits
dominance group
The following are not copied and retain their default values:
name
joints or observers
aggregate or scene membership
user data
Note
Transforms are not copied with bit-exact accuracy.
- Parameters
physicsSDK – [in] - the physics SDK used to allocate the rigid static
actor – [in] the rigid actor from which to take the attributes.
transform – [in] the transform of the new static.
- Returns
the newly-created rigid static