PxMaterial#
Defined in include/PxMaterial.h
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class PxMaterial : public PxBaseMaterial#
Material class to represent a set of surface properties.
See also
Public Functions
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virtual void setDynamicFriction(PxReal coef) = 0#
Sets the coefficient of dynamic friction.
The coefficient of dynamic friction should be in [0, PX_MAX_F32). If set to greater than staticFriction, the effective value of staticFriction will be increased to match.
Sleeping: Does NOT wake any actors which may be affected.
See also
- Parameters:
coef – [in] Coefficient of dynamic friction. Range: [0, PX_MAX_F32)
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virtual PxReal getDynamicFriction() const = 0#
Retrieves the DynamicFriction value.
See also
- Returns:
The coefficient of dynamic friction.
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virtual void setStaticFriction(PxReal coef) = 0#
Sets the coefficient of static friction.
The coefficient of static friction should be in the range [0, PX_MAX_F32)
Sleeping: Does NOT wake any actors which may be affected.
See also
- Parameters:
coef – [in] Coefficient of static friction. Range: [0, PX_MAX_F32)
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virtual PxReal getStaticFriction() const = 0#
Retrieves the coefficient of static friction.
See also
- Returns:
The coefficient of static friction.
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virtual void setRestitution(PxReal rest) = 0#
Sets the coefficient of restitution or the spring stiffness for compliant contact.
A coefficient of 0 makes the object bounce as little as possible, higher values up to 1.0 result in more bounce. If a negative value is provided it is interpreted as stiffness term for an implicit spring simulated at the contact site, with the spring positional error defined by the contact separation value. Higher stiffness terms produce stiffer springs that behave more like a rigid contact.
Sleeping: Does NOT wake any actors which may be affected.
See also
- Parameters:
rest – [in] Coefficient of restitution / negative spring stiffness Range: (-INF,1]
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virtual PxReal getRestitution() const = 0#
Retrieves the coefficient of restitution.
See setRestitution.
See also
- Returns:
The coefficient of restitution.
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virtual void setDamping(PxReal damping) = 0#
Sets the coefficient of damping.
This property only affects the simulation if compliant contact mode is enabled, i.e., a negative restitution value is set. Damping works together with spring stiffness. Spring stiffness corrects positional error while damping resists relative velocity. Setting a high damping coefficient can produce spongy contacts.
Sleeping: Does NOT wake any actors which may be affected.
See also
- Parameters:
damping – [in] Coefficient of damping. Range: [0,INF)
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virtual PxReal getDamping() const = 0#
Retrieves the coefficient of damping.
See setDamping.
See also
- Returns:
The coefficient of damping.
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virtual void setFlag(PxMaterialFlag::Enum flag, bool b) = 0#
Raises or clears a particular material flag.
See the list of flags PxMaterialFlag
Default: eIMPROVED_PATCH_FRICTION
Sleeping: Does NOT wake any actors which may be affected.
See also
- Parameters:
flag – [in] The PxMaterial flag to raise(set) or clear.
b – [in] New state of the flag
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virtual void setFlags(PxMaterialFlags flags) = 0#
sets all the material flags.
See the list of flags PxMaterialFlag
Default: eIMPROVED_PATCH_FRICTION
Sleeping: Does NOT wake any actors which may be affected.
See also
- Parameters:
flags – [in] All PxMaterial flags
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virtual PxMaterialFlags getFlags() const = 0#
Retrieves the flags.
See PxMaterialFlag.
See also
- Returns:
The material flags.
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virtual void setFrictionCombineMode(PxCombineMode::Enum combMode) = 0#
Sets the friction combine mode.
See the enum PxCombineMode .
Default: PxCombineMode::eAVERAGE
Sleeping: Does NOT wake any actors which may be affected.
- Parameters:
combMode – [in] Friction combine mode to set for this material. See PxCombineMode.
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virtual PxCombineMode::Enum getFrictionCombineMode() const = 0#
Retrieves the friction combine mode.
See also
- Returns:
The friction combine mode for this material.
- virtual void setRestitutionCombineMode(
- PxCombineMode::Enum combMode,
Sets the restitution combine mode.
See the enum PxCombineMode .
Default: PxCombineMode::eAVERAGE
Sleeping: Does NOT wake any actors which may be affected.
- Parameters:
combMode – [in] Restitution combine mode for this material. See PxCombineMode.
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virtual PxCombineMode::Enum getRestitutionCombineMode() const = 0#
Retrieves the restitution combine mode.
See setRestitutionCombineMode.
- Returns:
The coefficient of restitution combine mode for this material.
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virtual void setDampingCombineMode(PxCombineMode::Enum combMode) = 0#
Sets the damping combine mode.
See the enum PxCombineMode .
Default: PxCombineMode::eAVERAGE
Sleeping: Does NOT wake any actors which may be affected.
- Parameters:
combMode – [in] Damping combine mode for this material. See PxCombineMode.
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virtual PxCombineMode::Enum getDampingCombineMode() const = 0#
Retrieves the damping combine mode.
- Returns:
The damping combine mode for this material.
- inline virtual const char *getConcreteTypeName(
Returns string name of dynamic type.
- Returns:
Class name of most derived type of this object.
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virtual void release() = 0#
Decrements the reference count of the object and releases it if the new reference count is zero.
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virtual PxU32 getReferenceCount() const = 0#
Returns the reference count of the object.
At creation, the reference count of the object is 1. Every other object referencing this object increments the count by 1. When the reference count reaches 0, and only then, the object gets destroyed automatically.
- Returns:
the current reference count.
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virtual void acquireReference() = 0#
Acquires a counted reference to this object.
This method increases the reference count of the object by 1. Decrement the reference count by calling release()
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inline PxType getConcreteType() const#
Returns concrete type of object.
See also
- Returns:
PxConcreteType::Enum of serialized object
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inline void setBaseFlag(PxBaseFlag::Enum flag, bool value)#
Set PxBaseFlag
- Parameters:
flag – [in] The flag to be set
value – [in] The flags new value
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inline void setBaseFlags(PxBaseFlags inFlags)#
Set PxBaseFlags
See also
PxBaseFlags
- Parameters:
inFlags – [in] The flags to be set
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inline PxBaseFlags getBaseFlags() const#
Returns PxBaseFlags.
See also
PxBaseFlags
- Returns:
PxBaseFlags
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inline virtual bool isReleasable() const#
Whether the object is subordinate.
A class is subordinate, if it can only be instantiated in the context of another class.
See also
- Returns:
Whether the class is subordinate
Public Members
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void *userData#
user can assign this to whatever, usually to create a 1:1 relationship with a user object.
Protected Functions
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inline PxMaterial(PxType concreteType, PxBaseFlags baseFlags)#
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inline PxMaterial(PxBaseFlags baseFlags)#
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inline virtual ~PxMaterial()#
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inline virtual bool isKindOf(const char *name) const#
Returns whether a given type name matches with the type of this instance.
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inline virtual void onRefCountZero()#
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template<class T>
inline bool typeMatch() const#
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virtual void setDynamicFriction(PxReal coef) = 0#