PxMat44T
Defined in include/foundation/PxMat44.h
-
template<class Type>
class PxMat44T
4x4 matrix class
This class is layout-compatible with D3D and OpenGL matrices. More notes on layout are given in the PxMat33
See also
PxMat33 PxTransform
Public Functions
-
inline PxMat44T()
Default constructor.
-
inline PxMat44T(PxIDENTITY)
identity constructor
-
inline PxMat44T(PxZERO)
zero constructor
-
inline PxMat44T(
- const PxVec4T<Type> &col0,
- const PxVec4T<Type> &col1,
- const PxVec4T<Type> &col2,
- const PxVec4T<Type> &col3,
)
Construct from four 4-vectors.
-
inline explicit PxMat44T(Type r)
constructor that generates a multiple of the identity matrix
-
inline PxMat44T(
- const PxVec3T<Type> &col0,
- const PxVec3T<Type> &col1,
- const PxVec3T<Type> &col2,
- const PxVec3T<Type> &col3,
)
Construct from three base vectors and a translation.
-
inline explicit PxMat44T(Type values[])
Construct from Type[16].
-
inline explicit PxMat44T(const PxQuatT<Type> &q)
Construct from a quaternion.
-
inline explicit PxMat44T(const PxVec4T<Type> &diagonal)
Construct from a diagonal vector.
-
inline PxMat44T(
- const PxMat33T<Type> &axes,
- const PxVec3T<Type> &position,
)
Construct from Mat33 and a translation.
-
inline PxMat44T(const PxTransform &t)
-
inline bool operator==(const PxMat44T &m) const
returns true if the two matrices are exactly equal
-
inline PxMat44T(const PxMat44T &other)
Copy constructor.
-
inline PxMat44T &operator=(const PxMat44T &other)
Assignment operator.
-
inline const PxMat44T getTranspose() const
Get transposed matrix.
-
inline const PxMat44T operator-() const
Unary minus.
-
inline const PxMat44T operator+(const PxMat44T &other) const
Add.
-
inline const PxMat44T operator-(const PxMat44T &other) const
Subtract.
-
inline const PxMat44T operator*(Type scalar) const
Scalar multiplication.
-
inline const PxMat44T operator*(const PxMat44T &other) const
Matrix multiplication.
-
inline PxMat44T &operator+=(const PxMat44T &other)
Equals-add.
-
inline PxMat44T &operator-=(const PxMat44T &other)
Equals-sub.
-
inline PxMat44T &operator*=(Type scalar)
Equals scalar multiplication.
-
inline PxMat44T &operator*=(const PxMat44T &other)
Equals matrix multiplication.
-
inline Type operator()(PxU32 row, PxU32 col) const
Element access, mathematical way!
-
inline Type &operator()(PxU32 row, PxU32 col)
Element access, mathematical way!
-
inline const PxVec4T<Type> transform(
- const PxVec4T<Type> &other,
) const
Transform vector by matrix, equal to v’ = M*v.
-
inline const PxVec3T<Type> transform(
- const PxVec3T<Type> &other,
) const
Transform vector by matrix, equal to v’ = M*v.
-
inline const PxVec4T<Type> rotate(
- const PxVec4T<Type> &other,
) const
Rotate vector by matrix, equal to v’ = M*v.
-
inline const PxVec3T<Type> rotate(
- const PxVec3T<Type> &other,
) const
Rotate vector by matrix, equal to v’ = M*v.
-
inline const PxVec3T<Type> getBasis(PxU32 num) const
-
inline const PxVec3T<Type> getPosition() const
-
inline void setPosition(const PxVec3T<Type> &position)
-
inline const Type *front() const
-
inline PxVec4T<Type> &operator[](PxU32 num)
-
inline const PxVec4T<Type> &operator[](PxU32 num) const
-
inline void scale(const PxVec4T<Type> &p)
-
inline const PxMat44T inverseRT() const
-
inline bool isFinite() const