PxMat34T
Defined in include/foundation/PxMat34.h
-
template<class Type>
class PxMat34T
Basic mathematical 3x4 matrix, implemented as a 3x3 rotation matrix and a translation
See PxMat33 for the format of the rotation matrix.
Subclassed by PxMat34Padded
Public Functions
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inline PxMat34T()
Default constructor.
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inline PxMat34T(
- const PxVec3T<Type> &b0,
- const PxVec3T<Type> &b1,
- const PxVec3T<Type> &b2,
- const PxVec3T<Type> &b3,
)
Construct from four base vectors.
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inline explicit PxMat34T(Type values[])
Construct from Type[12].
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inline explicit PxMat34T(const PxMat33T<Type> &other)
Construct from a 3x3 matrix.
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inline PxMat34T(
- const PxMat33T<Type> &other,
- const PxVec3T<Type> &t,
)
Construct from a 3x3 matrix and a translation vector.
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inline explicit PxMat34T(const PxTransformT<Type> &other)
Construct from a PxTransformT<Type>
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inline PxMat34T(const PxMat34T &other)
Copy constructor.
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inline const PxMat34T &operator=(const PxMat34T &other)
Assignment operator.
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inline void setIdentity()
Set to identity matrix.
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inline bool operator==(const PxMat34T &other) const
Equality operator.
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inline bool operator!=(const PxMat34T &other) const
Inequality operator.
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inline PxMat34T operator-() const
Unary minus.
-
inline PxMat34T operator+(const PxMat34T &other) const
Add.
-
inline PxMat34T operator-(const PxMat34T &other) const
Subtract.
-
inline PxMat34T operator*(Type scalar) const
Scalar multiplication.
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inline PxMat34T operator*(const PxMat34T &other) const
Matrix multiplication.
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inline PxMat34T operator*(const PxMat33T<Type> &other) const
Matrix multiplication, extend the second matrix.
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inline PxMat34T &operator+=(const PxMat34T &other)
Equals-add.
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inline PxMat34T &operator-=(const PxMat34T &other)
Equals-sub.
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inline PxMat34T &operator*=(Type scalar)
Equals scalar multiplication.
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inline Type operator()(PxU32 row, PxU32 col) const
Element access, mathematical way!
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inline Type &operator()(PxU32 row, PxU32 col)
Element access, mathematical way!
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inline PxVec3T<Type> rotate(const PxVec3T<Type> &other) const
Transform vector by matrix, equal to v’ = M*v.
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inline PxVec3T<Type> rotateTranspose(
- const PxVec3T<Type> &other,
) const
Transform vector by transpose of matrix, equal to v’ = M^t*v.
-
inline PxVec3T<Type> transform(const PxVec3T<Type> &other) const
Transform point by matrix.
-
inline PxVec3T<Type> transformTranspose(
- const PxVec3T<Type> &other,
) const
Transform point by transposed matrix.
-
inline PxMat34T transformTranspose(const PxMat34T &other) const
Transform point by transposed matrix.
-
inline PxMat34T getInverseRT() const
Invert matrix treating it as a rotation+translation matrix only.
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inline PxVec3T<Type> &operator[](PxU32 num)
-
inline const PxVec3T<Type> &operator[](PxU32 num) const