PxMat34T#

Defined in include/foundation/PxMat34.h

template<class Type>
class PxMat34T#

Basic mathematical 3x4 matrix, implemented as a 3x3 rotation matrix and a translation

See PxMat33 for the format of the rotation matrix.

Subclassed by PxMat34Padded

Public Functions

inline PxMat34T()#

Default constructor.

inline PxMat34T(
const PxVec3T<Type> &b0,
const PxVec3T<Type> &b1,
const PxVec3T<Type> &b2,
const PxVec3T<Type> &b3,
)#

Construct from four base vectors.

inline explicit PxMat34T(Type values[])#

Construct from Type[12].

inline explicit PxMat34T(const PxMat33T<Type> &other)#

Construct from a 3x3 matrix.

inline PxMat34T(
const PxMat33T<Type> &other,
const PxVec3T<Type> &t,
)#

Construct from a 3x3 matrix and a translation vector.

inline explicit PxMat34T(const PxTransformT<Type> &other)#

Construct from a PxTransformT<Type>

inline PxMat34T(const PxMat34T &other)#

Copy constructor.

inline const PxMat34T &operator=(const PxMat34T &other)#

Assignment operator.

inline void setIdentity()#

Set to identity matrix.

inline bool operator==(const PxMat34T &other) const#

Equality operator.

inline bool operator!=(const PxMat34T &other) const#

Inequality operator.

inline PxMat34T operator-() const#

Unary minus.

inline PxMat34T operator+(const PxMat34T &other) const#

Add.

inline PxMat34T operator-(const PxMat34T &other) const#

Subtract.

inline PxMat34T operator*(Type scalar) const#

Scalar multiplication.

inline PxMat34T operator*(const PxMat34T &other) const#

Matrix multiplication.

inline PxMat34T operator*(const PxMat33T<Type> &other) const#

Matrix multiplication, extend the second matrix.

inline PxMat34T &operator+=(const PxMat34T &other)#

Equals-add.

inline PxMat34T &operator-=(const PxMat34T &other)#

Equals-sub.

inline PxMat34T &operator*=(Type scalar)#

Equals scalar multiplication.

inline Type operator()(PxU32 row, PxU32 col) const#

Element access, mathematical way!

inline Type &operator()(PxU32 row, PxU32 col)#

Element access, mathematical way!

inline PxVec3T<Type> rotate(const PxVec3T<Type> &other) const#

Transform vector by matrix, equal to v’ = M*v.

inline PxVec3T<Type> rotateTranspose(
const PxVec3T<Type> &other,
) const#

Transform vector by transpose of matrix, equal to v’ = M^t*v.

inline PxVec3T<Type> transform(const PxVec3T<Type> &other) const#

Transform point by matrix.

inline PxVec3T<Type> transformTranspose(
const PxVec3T<Type> &other,
) const#

Transform point by transposed matrix.

inline PxMat34T transformTranspose(const PxMat34T &other) const#

Transform point by transposed matrix.

inline PxMat34T getInverseRT() const#

Invert matrix treating it as a rotation+translation matrix only.

inline PxVec3T<Type> &operator[](PxU32 num)#
inline const PxVec3T<Type> &operator[](PxU32 num) const#

Public Members

PxMat33T<Type> m#
PxVec3T<Type> p#

Friends

template<class Type2>
friend PxMat34T<Type2> operator*(
const PxMat33T<Type2> &a,
const PxMat34T<Type2> &b,
)#