PxTransformT#

Defined in include/foundation/PxTransform.h

template<class Type>
class PxTransformT#

class representing a rigid euclidean transform as a quaternion and a vector

Public Functions

inline PxTransformT()#
inline explicit PxTransformT(PxIDENTITY)#
inline explicit PxTransformT(const PxVec3T<Type> &position)#
inline explicit PxTransformT(const PxQuatT<Type> &orientation)#
inline PxTransformT(
Type x,
Type y,
Type z,
PxQuatT<Type> aQ = PxQuatT<Type>(PxIdentity),
)#
inline PxTransformT(
const PxVec3T<Type> &p0,
const PxQuatT<Type> &q0,
)#
inline explicit PxTransformT(const PxMat44T<Type> &m)#
inline PxTransformT(const PxTransformT &other)#
inline void operator=(const PxTransformT &other)#
inline bool operator==(const PxTransformT &t) const#

returns true if the two transforms are exactly equal

inline PxTransformT operator*(const PxTransformT &x) const#
inline PxTransformT &operator*=(const PxTransformT &other)#

Equals matrix multiplication.

inline PxTransformT getInverse() const#
inline PxTransformT getNormalized() const#

return a normalized transform (i.e.

one in which the quaternion has unit magnitude)

inline PxVec3T<Type> transform(const PxVec3T<Type> &input) const#
inline PxVec3T<Type> transformInv(
const PxVec3T<Type> &input,
) const#
inline PxVec3T<Type> rotate(const PxVec3T<Type> &input) const#
inline PxVec3T<Type> rotateInv(const PxVec3T<Type> &input) const#
inline PxTransformT transform(const PxTransformT &src) const#

Transform transform to parent (returns compound transform: first src, then *this)

inline PxTransformT transformInv(const PxTransformT &src) const#

Transform transform from parent (returns compound transform: first src, then this->inverse)

inline bool isValid() const#

returns true if finite and q is a unit quaternion

inline bool isSane() const#

returns true if finite and quat magnitude is reasonably close to unit to allow for some accumulation of error vs isValid

inline bool isFinite() const#

returns true if all elems are finite (not NAN or INF, etc.)

Public Members

PxQuatT<Type> q#
PxVec3T<Type> p#