PxSolverConstraintPrepDesc#

Defined in include/solver/PxSolverDefs.h

struct PxSolverConstraintPrepDesc : public PxSolverConstraintPrepDescBase#

Data structure used for preparing constraints before solving them.

Public Types

enum BodyState#

Values:

enumerator eDYNAMIC_BODY#
enumerator eSTATIC_BODY#
enumerator eKINEMATIC_BODY#
enumerator eARTICULATION#

Public Members

Px1DConstraint *rows#

The start of the constraint rows.

PxU32 numRows#

The number of rows.

PxReal linBreakForce#
PxReal angBreakForce#

Break forces.

PxReal minResponseThreshold#

The minimum response threshold.

bool disablePreprocessing#

Disable joint pre-processing. Pre-processing can improve stability but under certain circumstances, e.g. when some invInertia rows are zero/almost zero, can cause instabilities.

bool improvedSlerp#

Use improved slerp model.

bool driveLimitsAreForces#

Indicates whether drive limits are forces.

bool extendedLimits#

Indicates whether we want to use extended limits.

bool disableConstraint#

Disables constraint.

PxVec3p body0WorldOffset#

Body0 world offset.

PxConstraintInvMassScale invMassScales#

In: The local mass scaling for this pair.

PxSolverConstraintDesc *desc#

Output: The PxSolverConstraintDesc filled in by contact prep.

const PxSolverBody *body0#

In: The first body. Stores velocity information. Unused unless contact involves articulations.

const PxSolverBody *body1#

In: The second body. Stores velocity information. Unused unless contact involves articulations.

const PxSolverBodyData *data0#

In: The first PxSolverBodyData. Stores mass and miscellaneous information for the first body.

const PxSolverBodyData *data1#

In: The second PxSolverBodyData. Stores mass and miscellaneous information for the second body.

PxTransform bodyFrame0#

In: The world-space transform of the first body.

PxTransform bodyFrame1#

In: The world-space transform of the second body.

BodyState bodyState0#

In: Defines what kind of actor the first body is.

BodyState bodyState1#

In: Defines what kind of actor the second body is.

void *writeback#

Pointer to constraint writeback structure. Reports back joint breaking. If not required, set to NULL.

void *shapeInteraction#

Pointer to shape interaction. Used for force threshold reports in solver. Set to NULL if using immediate mode.

union PxSolverConstraintPrepDescBase::[anonymous] [anonymous]#