PxVehicleClutchSlipState#

Defined in include/vehicle2/drivetrain/PxVehicleDrivetrainStates.h

struct PxVehicleClutchSlipState#

The clutch is modelled as two spinning plates with one connected to the wheels through the gearing and the other connected to the engine.

The clutch slip is angular speed difference of the two plates.

Public Functions

inline void setToDefault()#

Public Members

PxReal clutchSlip#

The slip at the clutch.

Unit: radians / time