PxVehicleClutchSlipState
Defined in include/vehicle2/drivetrain/PxVehicleDrivetrainStates.h
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struct PxVehicleClutchSlipState
The clutch is modelled as two spinning plates with one connected to the wheels through the gearing and the other connected to the engine.
The clutch slip is angular speed difference of the two plates.
Public Functions
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inline void setToDefault()
Public Members
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PxReal clutchSlip
The slip at the clutch.
Unit: radians / time