PxVehiclePhysXRoadGeometryQueryState#
Defined in include/vehicle2/physxRoadGeometry/PxVehiclePhysXRoadGeometryState.h
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struct PxVehiclePhysXRoadGeometryQueryState#
Public Functions
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inline void setToDefault()#
Public Members
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PxRigidActor *actor#
The actor that got hit by the query.
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PxMaterial *material#
The material at the hit point.
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inline void setToDefault()#