Logo
  • PhysX License
  • Building with PhysX
  • Snippets
  • PhysX API Basics
  • Startup and Shutdown
  • Threading
  • Geometry
  • Custom Geometry
  • Rigid Body Overview
  • Rigid Body Collision
  • Rigid Body Dynamics
  • Simulation
  • Advanced Collision Detection
  • Joints
  • Articulations
  • GPU Rigid Bodies
  • Soft Bodies
  • Particle System
  • Geometry Queries
  • Scene Queries
  • Gjk Queries
  • Vehicles
  • Character Controllers
  • Debug Visualization
  • Omniverse Visual Debugger
  • Simulation Statistics
  • Serialization
  • Extending Serialization
  • Best Practices Guide
  • Migrating From PhysX SDK 2.x to 3.x
  • Migrating From PhysX SDK 3.2 to 3.3
  • Migrating From PhysX SDK 3.3 to 3.4
  • Migrating From PhysX SDK 3.4 to 4.0
  • Migrating From PhysX SDK 4.0 to 5.1
  • C++ API
physx
  • »
  • include/foundation/Px.h

include/foundation/Px.h

↰ Parent directory: include/foundation/

Source: include/foundation/Px.h

Included By

  • include/common/PxMetaData.h

  • include/common/PxMetaDataFlags.h

  • include/common/PxPhysXCommonConfig.h

  • include/cooking/Pxc.h

  • include/extensions/PxStringTableExt.h

  • include/foundation/PxAllocator.h

  • include/foundation/PxAllocatorCallback.h

  • include/foundation/PxAoS.h

  • include/foundation/PxAssert.h

  • include/foundation/PxBitAndData.h

  • include/foundation/PxErrors.h

  • include/foundation/PxFlags.h

  • include/foundation/PxFoundation.h

  • include/foundation/PxMathUtils.h

  • include/foundation/PxMemory.h

  • include/foundation/PxProfiler.h

  • include/foundation/PxSList.h

  • include/foundation/PxStrideIterator.h

  • include/foundation/PxUnionCast.h

  • include/foundation/PxVecMath.h

  • include/geometry/PxConvexMesh.h

  • include/gpu/PxGpu.h

  • include/PxPhysicsAPI.h

Classes

  • PxMat33T: 3x3 matrix class

  • PxMat34T

  • PxMat44T: 4x4 matrix class

  • PxQuatT: This is a quaternion class.

  • PxTransformT: class representing a rigid euclidean transform as a quaternion and a vector

  • PxVec2T: 2 Element vector class.

  • PxVec3T: 3 Element vector class.

  • PxVec4T: 4 Element vector class.

Enums

  • PxEMPTY: enum for empty constructor tag

  • PxIDENTITY: enum for identity constructor flag for quaternions, transforms, and matrices

  • PxZERO: enum for zero constructor tag for vectors and matrices

Typedefs

  • PxMat33

  • PxMat34

  • PxMat44

  • PxQuat

  • PxTransform

  • PxU32: files to always include

  • PxVec2

  • PxVec3

  • PxVec4


© Copyright 2022, NVIDIA. Last updated on Dec 12, 2022.