Program Listing for include/PxFLIPMaterial.h

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#ifndef PX_FLIP_MATERIAL_H
#define PX_FLIP_MATERIAL_H

#include "PxParticleMaterial.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

    class PxScene;
    class PxFLIPMaterial : public PxParticleMaterial
    {
    public:
        virtual     void    setViscosity(PxReal viscosity) = 0;

        virtual     PxReal      getViscosity() const = 0;

        virtual     const char*     getConcreteTypeName() const { return "PxFLIPMaterial"; }

    protected:
        PX_INLINE           PxFLIPMaterial(PxType concreteType, PxBaseFlags baseFlags) : PxParticleMaterial(concreteType, baseFlags) {}
        PX_INLINE           PxFLIPMaterial(PxBaseFlags baseFlags) : PxParticleMaterial(baseFlags) {}
        virtual             ~PxFLIPMaterial() {}
        virtual     bool    isKindOf(const char* name) const { return !::strcmp("PxFLIPMaterial", name) || PxParticleMaterial::isKindOf(name); }
    };

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif