Program Listing for include/PxParticleSystem.h
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// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PARTICLE_SYSTEM_H
#define PX_PARTICLE_SYSTEM_H
#include "foundation/PxSimpleTypes.h"
#include "PxActor.h"
#include "PxFiltering.h"
#include "PxParticleSystemFlag.h"
#include "cudamanager/PxCudaTypes.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
#if PX_VC
#pragma warning(push)
#pragma warning(disable : 4435)
#endif
class PxCudaContextManager;
class PxGpuParticleSystem;
class PxParticleAndDiffuseBuffer;
class PxParticleBuffer;
class PxParticleMaterial;
template <typename Type>
struct PxGpuMirroredPointer
{
Type* mDevicePtr;
Type* mHostPtr;
PxGpuMirroredPointer(Type* devicePtr, Type* hostPtr) : mDevicePtr(devicePtr), mHostPtr(hostPtr) { }
};
class PxParticleSystemCallback
{
public:
virtual void onBegin(const PxGpuMirroredPointer<PxGpuParticleSystem>& gpuParticleSystem, CUstream stream) = 0;
virtual void onAdvance(const PxGpuMirroredPointer<PxGpuParticleSystem>& gpuParticleSystem, CUstream stream) = 0;
virtual void onPostSolve(const PxGpuMirroredPointer<PxGpuParticleSystem>& gpuParticleSystem, CUstream stream) = 0;
virtual ~PxParticleSystemCallback() {}
};
struct PxParticleFlag
{
enum Enum
{
eDISABLE_SELF_COLLISION = 1 << 0,
eDISABLE_RIGID_COLLISION = 1 << 1,
eFULL_DIFFUSE_ADVECTION = 1 << 2
};
};
typedef PxFlags<PxParticleFlag::Enum, PxU32> PxParticleFlags;
class PxParticleSystem : public PxActor
{
public:
virtual void setSolverIterationCounts(PxU32 minPositionIters, PxU32 minVelocityIters = 1) = 0;
virtual void getSolverIterationCounts(PxU32& minPositionIters, PxU32& minVelocityIters) const = 0;
virtual PxFilterData getSimulationFilterData() const = 0;
virtual void setSimulationFilterData(const PxFilterData& data) = 0;
virtual void setParticleFlag(PxParticleFlag::Enum flag, bool val) = 0;
virtual void setParticleFlags(PxParticleFlags flags) = 0;
virtual PxParticleFlags getParticleFlags() const = 0;
virtual void setMaxDepenetrationVelocity(PxReal maxDepenetrationVelocity) = 0;
virtual PxReal getMaxDepenetrationVelocity() = 0;
virtual void setMaxVelocity(PxReal maxVelocity) = 0;
virtual PxReal getMaxVelocity() = 0;
virtual PxCudaContextManager* getCudaContextManager() const = 0;
virtual void setRestOffset(PxReal restOffset) = 0;
virtual PxReal getRestOffset() const = 0;
virtual void setContactOffset(PxReal contactOffset) = 0;
virtual PxReal getContactOffset() const = 0;
virtual void setParticleContactOffset(PxReal particleContactOffset) = 0;
virtual PxReal getParticleContactOffset() const = 0;
virtual void setSolidRestOffset(PxReal solidRestOffset) = 0;
virtual PxReal getSolidRestOffset() const = 0;
virtual void addRigidAttachment(PxRigidActor* actor) = 0;
virtual void removeRigidAttachment(PxRigidActor* actor) = 0;
virtual void enableCCD(bool enable) = 0;
virtual PxU32 createPhase(PxParticleMaterial* material, PxParticlePhaseFlags flags) = 0;
virtual PxU32 getNbParticleMaterials() const = 0;
virtual void setParticleSystemCallback(PxParticleSystemCallback* callback) = 0;
virtual PxParticleSystemCallback* getParticleSystemCallback() const = 0;
virtual void setPeriodicBoundary(const PxVec3& boundary) = 0;
virtual PxVec3 getPeriodicBoundary() const = 0;
virtual void addParticleBuffer(PxParticleBuffer* particleBuffer) = 0;
virtual void removeParticleBuffer(PxParticleBuffer* particleBuffer) = 0;
virtual PxU32 getGpuParticleSystemIndex() = 0;
protected:
virtual ~PxParticleSystem() {}
PX_INLINE PxParticleSystem(PxType concreteType, PxBaseFlags baseFlags) : PxActor(concreteType, baseFlags) {}
PX_INLINE PxParticleSystem(PxBaseFlags baseFlags) : PxActor(baseFlags) {}
virtual bool isKindOf(const char* name) const PX_OVERRIDE { return !::strcmp("PxParticleSystem", name) || PxActor::isKindOf(name); }
};
#if PX_VC
#pragma warning(pop)
#endif
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif