Program Listing for include/PxParticleSystem.h

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#ifndef PX_PARTICLE_SYSTEM_H
#define PX_PARTICLE_SYSTEM_H

#include "foundation/PxSimpleTypes.h"

#include "PxActor.h"
#include "PxFiltering.h"
#include "PxParticleSystemFlag.h"

#include "cudamanager/PxCudaTypes.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

#if PX_VC
#pragma warning(push)
#pragma warning(disable : 4435)
#endif

class PxCudaContextManager;
class PxGpuParticleSystem;

class PxParticleAndDiffuseBuffer;
class PxParticleBuffer;
class PxParticleMaterial;

template <typename Type>
struct PxGpuMirroredPointer
{
    Type* mDevicePtr;
    Type* mHostPtr;

    PxGpuMirroredPointer(Type* devicePtr, Type* hostPtr) : mDevicePtr(devicePtr), mHostPtr(hostPtr) { }
};

class PxParticleSystemCallback
{
public:
    virtual void onBegin(const PxGpuMirroredPointer<PxGpuParticleSystem>& gpuParticleSystem, CUstream stream) = 0;

    virtual void onAdvance(const PxGpuMirroredPointer<PxGpuParticleSystem>& gpuParticleSystem, CUstream stream) = 0;

    virtual void onPostSolve(const PxGpuMirroredPointer<PxGpuParticleSystem>& gpuParticleSystem, CUstream stream) = 0;

    virtual ~PxParticleSystemCallback() {}
};

struct PxParticleFlag
{
    enum Enum
    {
        eDISABLE_SELF_COLLISION = 1 << 0,
        eDISABLE_RIGID_COLLISION = 1 << 1,
        eFULL_DIFFUSE_ADVECTION = 1 << 2
    };
};

typedef PxFlags<PxParticleFlag::Enum, PxU32> PxParticleFlags;

class PxParticleSystem : public PxActor
{
public:

    virtual     void                setSolverIterationCounts(PxU32 minPositionIters, PxU32 minVelocityIters = 1) = 0;

    virtual     void                getSolverIterationCounts(PxU32& minPositionIters, PxU32& minVelocityIters) const = 0;

    virtual     PxFilterData        getSimulationFilterData() const = 0;

    virtual     void                setSimulationFilterData(const PxFilterData& data) = 0;

    virtual     void                setParticleFlag(PxParticleFlag::Enum flag, bool val) = 0;

    virtual     void                setParticleFlags(PxParticleFlags flags) = 0;

    virtual     PxParticleFlags     getParticleFlags() const = 0;

    virtual     void                setMaxDepenetrationVelocity(PxReal maxDepenetrationVelocity) = 0;

    virtual     PxReal              getMaxDepenetrationVelocity() = 0;

    virtual     void                setMaxVelocity(PxReal maxVelocity) = 0;

    virtual     PxReal              getMaxVelocity() = 0;


    virtual     PxCudaContextManager*   getCudaContextManager() const = 0;

    virtual     void                setRestOffset(PxReal restOffset) = 0;

    virtual     PxReal              getRestOffset() const = 0;

    virtual     void                setContactOffset(PxReal contactOffset) = 0;

    virtual     PxReal              getContactOffset() const = 0;

    virtual     void                setParticleContactOffset(PxReal particleContactOffset) = 0;

    virtual     PxReal              getParticleContactOffset() const = 0;

    virtual     void                setSolidRestOffset(PxReal solidRestOffset) = 0;

    virtual     PxReal              getSolidRestOffset() const = 0;


    virtual     void                addRigidAttachment(PxRigidActor* actor) = 0;

    virtual     void                removeRigidAttachment(PxRigidActor* actor) = 0;


    virtual     void                enableCCD(bool enable) = 0;


    virtual     PxU32               createPhase(PxParticleMaterial* material, PxParticlePhaseFlags flags) = 0;


    virtual     PxU32               getNbParticleMaterials() const = 0;


    virtual     void                setParticleSystemCallback(PxParticleSystemCallback* callback) = 0;

    virtual     PxParticleSystemCallback*   getParticleSystemCallback() const = 0;

    virtual     void                setPeriodicBoundary(const PxVec3& boundary) = 0;

    virtual     PxVec3              getPeriodicBoundary() const = 0;

    virtual     void                addParticleBuffer(PxParticleBuffer* particleBuffer) = 0;

    virtual     void                removeParticleBuffer(PxParticleBuffer* particleBuffer) = 0;

    virtual     PxU32               getGpuParticleSystemIndex() = 0;

protected:

    virtual                         ~PxParticleSystem() {}

    PX_INLINE                       PxParticleSystem(PxType concreteType, PxBaseFlags baseFlags) : PxActor(concreteType, baseFlags) {}
    PX_INLINE                       PxParticleSystem(PxBaseFlags baseFlags) : PxActor(baseFlags) {}
    virtual     bool                isKindOf(const char* name) const PX_OVERRIDE { return !::strcmp("PxParticleSystem", name) || PxActor::isKindOf(name); }
};


#if PX_VC
#pragma warning(pop)
#endif


#if !PX_DOXYGEN
} // namespace physx
#endif

#endif