Program Listing for include/characterkinematic/PxControllerObstacles.h

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#ifndef PX_CONTROLLER_OBSTACLES_H
#define PX_CONTROLLER_OBSTACLES_H

#include "characterkinematic/PxExtended.h"
#include "geometry/PxGeometry.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

    class PxControllerManager;

    #define PX_INVALID_OBSTACLE_HANDLE  0xffffffff

    class PxObstacle
    {
        protected:
                                                PxObstacle() :
                                                    mType       (PxGeometryType::eINVALID),
                                                    mUserData   (NULL),
                                                    mPos        (0.0, 0.0, 0.0),
                                                    mRot        (PxQuat(PxIdentity))
                                                {}

                        PxGeometryType::Enum    mType;
        public:

        PX_FORCE_INLINE PxGeometryType::Enum    getType()   const   { return mType; }

                        void*                   mUserData;
                        PxExtendedVec3          mPos;
                        PxQuat                  mRot;
    };

    class PxBoxObstacle : public PxObstacle
    {
        public:
                                                PxBoxObstacle() :
                                                    mHalfExtents(0.0f)
                                                { mType = PxGeometryType::eBOX;      }

                        PxVec3                  mHalfExtents;
    };

    class PxCapsuleObstacle : public PxObstacle
    {
        public:
                                                PxCapsuleObstacle() :
                                                    mHalfHeight (0.0f),
                                                    mRadius     (0.0f)
                                                { mType = PxGeometryType::eCAPSULE;  }

                        PxReal                  mHalfHeight;
                        PxReal                  mRadius;
    };

    typedef PxU32   PxObstacleHandle;

    class PxObstacleContext
    {
        public:
                                    PxObstacleContext()     {}
        virtual                     ~PxObstacleContext()    {}

        virtual void                release()                                                           = 0;

        virtual PxControllerManager&    getControllerManager() const                                    = 0;

        virtual PxObstacleHandle    addObstacle(const PxObstacle& obstacle)                             = 0;

        virtual bool                removeObstacle(PxObstacleHandle handle)                             = 0;

        virtual bool                updateObstacle(PxObstacleHandle handle, const PxObstacle& obstacle) = 0;

        virtual PxU32               getNbObstacles()                                            const   = 0;

        virtual const PxObstacle*   getObstacle(PxU32 i)                                        const   = 0;

        virtual const PxObstacle*   getObstacleByHandle(PxObstacleHandle handle)                const   = 0;
    };

#if !PX_DOXYGEN
}
#endif

#endif