Program Listing for include/extensions/PxSimpleFactory.h

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#ifndef PX_SIMPLE_FACTORY_H
#define PX_SIMPLE_FACTORY_H

#include "common/PxPhysXCommonConfig.h"
#include "foundation/PxTransform.h"
#include "foundation/PxPlane.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

    class PxPhysics;
    class PxMaterial;
    class PxRigidActor;
    class PxRigidDynamic;
    class PxRigidStatic;
    class PxGeometry;
    class PxShape;

PxRigidDynamic* PxCreateDynamic(PxPhysics& sdk,
                                const PxTransform& transform,
                                const PxGeometry& geometry,
                                PxMaterial& material,
                                PxReal density,
                                const PxTransform& shapeOffset = PxTransform(PxIdentity));

PxRigidDynamic* PxCreateDynamic(PxPhysics& sdk,
                                const PxTransform& transform,
                                PxShape& shape,
                                PxReal density);

PxRigidDynamic* PxCreateKinematic(PxPhysics& sdk,
                                  const PxTransform& transform,
                                  const PxGeometry& geometry,
                                  PxMaterial& material,
                                  PxReal density,
                                  const PxTransform& shapeOffset = PxTransform(PxIdentity));

PxRigidDynamic* PxCreateKinematic(PxPhysics& sdk,
                                  const PxTransform& transform,
                                  PxShape& shape,
                                  PxReal density);

PxRigidStatic*  PxCreateStatic(PxPhysics& sdk,
                               const PxTransform& transform,
                               const PxGeometry& geometry,
                               PxMaterial& material,
                               const PxTransform& shapeOffset = PxTransform(PxIdentity));

PxRigidStatic*  PxCreateStatic(PxPhysics& sdk,
                               const PxTransform& transform,
                               PxShape& shape);

PxShape* PxCloneShape(PxPhysics& physicsSDK,
                      const PxShape& shape,
                      bool isExclusive);

PxRigidStatic* PxCloneStatic(PxPhysics& physicsSDK,
                             const PxTransform& transform,
                             const PxRigidActor& actor);

PxRigidDynamic* PxCloneDynamic(PxPhysics& physicsSDK,
                               const PxTransform& transform,
                               const PxRigidDynamic& body);

PxRigidStatic*  PxCreatePlane(PxPhysics& sdk,
                              const PxPlane& plane,
                              PxMaterial& material);

void PxScaleRigidActor(PxRigidActor& actor, PxReal scale, bool scaleMassProps = true);

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif