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#ifndef PX_ALLOCATOR_H
#define PX_ALLOCATOR_H

#include "foundation/PxAllocatorCallback.h"
#include "foundation/PxAssert.h"
#include "foundation/PxFoundation.h"
#include "foundation/Px.h"

#if PX_VC
#pragma warning(push)
#pragma warning(disable : 4577)
#endif

#if PX_WINDOWS_FAMILY
    #include <exception>
#if(_MSC_VER >= 1923)
    #include <typeinfo>
#else
    #include <typeinfo.h>
#endif
#endif
#if(PX_APPLE_FAMILY)
    #include <typeinfo>
#endif

#include <new>

#if PX_VC
#pragma warning(pop)
#endif


// PT: the rules are simple:
// - PX_ALLOC/PX_ALLOCATE/PX_FREE is similar to malloc/free. Use that for POD/anything that doesn't need ctor/dtor.
// - PX_NEW/PX_DELETE is similar to new/delete. Use that for anything that needs a ctor/dtor.
// - Everything goes through the user allocator.
// - Inherit from PxUserAllocated to PX_NEW something. Do it even on small classes, it's free.
// - You cannot PX_NEW a POD. Use PX_ALLOC.

#define PX_ALLOC(n, name) physx::PxAllocator().allocate(n, __FILE__, __LINE__)

// PT: use this one to reduce the amount of visible reinterpret_cast
#define PX_ALLOCATE(type, count, name)  reinterpret_cast<type*>(PX_ALLOC(count*sizeof(type), name))

#define PX_FREE(x)                          \
    if(x)                                   \
    {                                       \
        physx::PxAllocator().deallocate(x); \
        x = NULL;                           \
    }

#define PX_FREE_THIS    physx::PxAllocator().deallocate(this)

#define PX_NEW(T)               new (physx::PxReflectionAllocator<T>(), __FILE__, __LINE__) T
#define PX_PLACEMENT_NEW(p, T)  new (p) T
#define PX_DELETE_THIS          delete this
#define PX_DELETE(x)            if(x)   { delete x;     x = NULL;   }
#define PX_DELETE_ARRAY(x)      if(x)   { delete []x;   x = NULL;   }
#define PX_RELEASE(x)           if(x)   { x->release(); x = NULL;   }

#if !PX_DOXYGEN
namespace physx
{
#endif

    class PxAllocator
    {
    public:
        PX_FORCE_INLINE PxAllocator(const char* = NULL){}

        PX_FORCE_INLINE void*   allocate(size_t size, const char* file, int line)
        {
            return size ? PxGetBroadcastAllocator()->allocate(size, "", file, line) : NULL;
        }

        PX_FORCE_INLINE void    deallocate(void* ptr)
        {
            if(ptr)
                PxGetBroadcastAllocator()->deallocate(ptr);
        }
    };

    /*
    * Bootstrap allocator using malloc/free.
    * Don't use unless your objects get allocated before foundation is initialized.
    */
    class PxRawAllocator
    {
    public:
        PxRawAllocator(const char* = 0) {}

        PX_FORCE_INLINE void*   allocate(size_t size, const char*, int)
        {
            // malloc returns valid pointer for size==0, no need to check
            return ::malloc(size);
        }

        PX_FORCE_INLINE void    deallocate(void* ptr)
        {
            // free(0) is guaranteed to have no side effect, no need to check
            ::free(ptr);
        }
    };

    /*
    \brief  Virtual allocator callback used to provide run-time defined allocators to foundation types like Array or Bitmap.
    This is used by VirtualAllocator
    */
    class PxVirtualAllocatorCallback
    {
    public:
        PxVirtualAllocatorCallback()            {}
        virtual ~PxVirtualAllocatorCallback()   {}

        virtual void*   allocate(const size_t size, const int group, const char* file, const int line) = 0;
        virtual void    deallocate(void* ptr) = 0;
    };

    /*
    \brief Virtual allocator to be used by foundation types to provide run-time defined allocators.
    Due to the fact that Array extends its allocator, rather than contains a reference/pointer to it, the VirtualAllocator
    must
    be a concrete type containing a pointer to a virtual callback. The callback may not be available at instantiation time,
    therefore
    methods are provided to set the callback later.
    */
    class PxVirtualAllocator
    {
    public:
        PxVirtualAllocator(PxVirtualAllocatorCallback* callback = NULL, const int group = 0) : mCallback(callback), mGroup(group)   {}

        PX_FORCE_INLINE void* allocate(const size_t size, const char* file, const int line)
        {
            PX_ASSERT(mCallback);
            if (size)
                return mCallback->allocate(size, mGroup, file, line);
            return NULL;
        }

        PX_FORCE_INLINE void deallocate(void* ptr)
        {
            PX_ASSERT(mCallback);
            if (ptr)
                mCallback->deallocate(ptr);
        }

    private:
        PxVirtualAllocatorCallback* mCallback;
        const int mGroup;
        PxVirtualAllocator& operator=(const PxVirtualAllocator&);
    };

    template <typename T>
    class PxReflectionAllocator
    {
        static const char* getName()
        {
            if (!PxGetFoundation().getReportAllocationNames())
                return "<allocation names disabled>";
#if PX_GCC_FAMILY
            return __PRETTY_FUNCTION__;
#else
            // name() calls malloc(), raw_name() wouldn't
            return typeid(T).name();
#endif
        }

    public:
        PxReflectionAllocator(const PxEMPTY)    {}
        PxReflectionAllocator(const char* = 0)  {}

        inline PxReflectionAllocator(const PxReflectionAllocator&)  {}

        PX_FORCE_INLINE void*   allocate(size_t size, const char* filename, int line)
        {
            return size ? PxGetBroadcastAllocator()->allocate(size, getName(), filename, line) : NULL;
        }

        PX_FORCE_INLINE void    deallocate(void* ptr)
        {
            if (ptr)
                PxGetBroadcastAllocator()->deallocate(ptr);
        }
    };

    template <typename T>
    struct PxAllocatorTraits
    {
        typedef PxReflectionAllocator<T> Type;
    };

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif