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#pragma once

#include "foundation/PxPreprocessor.h"

#if !PX_DOXYGEN
namespace physx
{

class PxConvexMesh;
class PxPhysics;
struct PxCookingParams;

namespace vehicle2
{
#endif

struct PxVehicleFrame;

PxConvexMesh* PxVehicleUnitCylinderSweepMeshCreate(const PxVehicleFrame& vehicleFrame, PxPhysics& physics, const PxCookingParams& params);

void PxVehicleUnitCylinderSweepMeshDestroy(PxConvexMesh* mesh);

#if !PX_DOXYGEN
} // namespace vehicle2
} // namespace physx
#endif