PxVehicleClutchSlipState

Defined in include/vehicle2/drivetrain/PxVehicleDrivetrainStates.h

struct PxVehicleClutchSlipState

The clutch is modelled as two spinning plates with one connected to the wheels through the gearing and the other connected to the engine.

The clutch slip is angular speed difference of the two plates.

Public Functions

inline void setToDefault()

Public Members

PxReal clutchSlip

The slip at the clutch.

Unit: radians / time