PxVehicleTireGripState

Defined in include/vehicle2/tire/PxVehicleTireStates.h

struct PxVehicleTireGripState

The load and friction experienced by a tire.

Public Functions

inline void setToDefault()

Public Members

PxReal load

The tire load.

Unit: force = mass * length / (time^2)

PxReal friction

The tire friction is the product of the road geometry friction and a friction response multiplier.