PxConstraintProject
Defined in include/PxConstraintDesc.h
-
typedef void (*PxConstraintProject)(const void *constantBlock, PxTransform &bodyAToWorld, PxTransform &bodyBToWorld, bool projectToA)
Solver constraint projection shader.
This function is called by the constraint post-solver framework. The function must be reentrant, since it may be called simultaneously from multiple threads and should access only the arguments passed into it.
- Deprecated:
- Param constantBlock
[in] The constant data block
- Param bodyAToWorld
[out] The center of mass frame of the first constrained body (the identity if the actor is static or a NULL pointer was provided for it)
- Param bodyBToWorld
[out] The center of mass frame of the second constrained body (the identity if the actor is static or a NULL pointer was provided for it)
- Param projectToA
[in] True if the constraint should be projected by moving the second body towards the first, false if the converse