Defined in include/vehicle2/drivetrain/PxVehicleDrivetrainComponents.h

Inheritance Relationships

Base Type

class PxVehicleEngineDriveActuationStateComponent : public PxVehicleComponent

Determine the actuation state for each wheel for a vehicle propelled by engine torque.


The actuation state for each wheel contains a binary record of whether brake and drive torque are to be applied to the wheel.

Public Functions

inline PxVehicleEngineDriveActuationStateComponent()
inline virtual ~PxVehicleEngineDriveActuationStateComponent()
virtual void getDataForEngineDriveActuationStateComponent(const PxVehicleAxleDescription *&axleDescription, const PxVehicleGearboxParams *&gearboxParams, PxVehicleArrayData<const PxReal> &brakeResponseStates, const PxVehicleEngineDriveThrottleCommandResponseState *&throttleResponseState, const PxVehicleGearboxState *&gearboxState, const PxVehicleDifferentialState *&differentialState, const PxVehicleClutchCommandResponseState *&clutchResponseState, PxVehicleArrayData<PxVehicleWheelActuationState> &actuationStates) = 0
inline virtual bool update(const PxReal dt, const PxVehicleSimulationContext &context)

Update function for a vehicle component.

  • dt[in] The timestep size to use for the update step.

  • context[in] Vehicle simulation context holding global data or data that usually applies to a large group of vehicles.


True if subsequent components in a sequence should get updated, false if the sequence should be aborted.