PxVehicleSuspensionLegacyForceUpdate
Defined in include/vehicle2/suspension/PxVehicleSuspensionFunctions.h
-
void PxVehicleSuspensionLegacyForceUpdate(const PxVehicleSuspensionParams &suspensionParams, const PxVehicleSuspensionForceLegacyParams &suspensionForceParams, const PxVehicleRoadGeometryState &roadGeometryState, const PxVehicleSuspensionState &suspensionState, const PxVehicleSuspensionComplianceState &complianceState, const PxVehicleRigidBodyState &rigidBodyState, const PxVec3 &gravity, PxVehicleSuspensionForce &suspensionForce)
Compute the suspension force and torque arising from suspension compression and speed.
- Deprecated:
This API was introduced with the new Vehicle API for transition purposes but will be removed in a future version.
Note
PxVehicleSuspensionLegacyForceUpdate implements the legacy force computation of PhysX 5.0 and earlier.
- Parameters
suspensionParams – [in] is a description of the suspension and wheel frames.
suspensionForceParams – [in] describes the conversion of suspension state to suspension force.
roadGeometryState – [in] describes the plane under the wheel of the suspension.
suspensionState – [in] is the current compression state of the suspension.
complianceState – [in] is the current compliance state of the suspension.
rigidBodyState – [in] describes the current pose of the rigid body.
gravity – [in] is the gravitational acceleration.
suspensionForce – [out] is the force and torque to apply to the rigid body arising from the suspension state.