Generate Normals#
Key: generateNormals
Generate normals for meshes.
Arguments#
Meshes To Process#
Optional list of prim paths to consider
Name:
pathsType:
[string]Default Value:
[]
Add Normals to#
Type of normals to generate
Name:
bindingType:
intDefault Value:
3
- Enum Values:
3: Auto
0: Corners
2: Vertices
1: Faces
Existing Normals#
What to do with existing normals
Name:
existingNormalsType:
intDefault Value:
0
- Enum Values:
0: Fix
1: Replace
Weighting#
Weight each contribution to the final normal by angle or face area
Name:
weightmodeType:
intDefault Value:
0
- Enum Values:
0: Angle
1: Area
GPU Threshold#
Use GPU algorithm if number of normals to generate is greater than this value
Name:
gpuThresholdType:
intDefault Value:
500000Min Value:
0.0