Generate Projection UVs#
Key: generateProjectionUVs
Generate texture coordinates for meshes using various projection methods.
Arguments#
Meshes to generate UVs for#
Optional list of prim paths to consider
Name:
pathsType:
[string]Default Value:
[]
Projection Type#
Projection method for generating UVs
Name:
projectionTypeType:
intDefault Value:
4
- Enum Values:
0: Planar
1: Spherical
2: Cylindrical
3: Triplanar
4: Cube
Use World Space Scales#
Scale to world space dimensions before projection
Name:
useWorldSpaceScalesType:
boolDefault Value:
True
Scale Factor#
Uniform scale factor to apply to change UV coordinates texel density
Name:
scaleFactorType:
floatDefault Value:
0.01
Scale Units#
Real world unit in which the scale factor is described
Name:
scaleUnitsType:
floatDefault Value:
0
Overwrite Existing#
Overwrite existing UVs on the meshes selected for processing
Name:
overwriteExistingType:
boolDefault Value:
True