Generate Projection UVs#

Key: generateProjectionUVs

Generate texture coordinates for meshes using various projection methods.

Arguments#

Meshes to generate UVs for#

Optional list of prim paths to consider

  • Name: paths

  • Type: [string]

  • Default Value: []

Projection Type#

Projection method for generating UVs

  • Name: projectionType

  • Type: int

  • Default Value: 4

  • Enum Values:
    • 0: Planar

    • 1: Spherical

    • 2: Cylindrical

    • 3: Triplanar

    • 4: Cube

Use World Space Scales#

Scale to world space dimensions before projection

  • Name: useWorldSpaceScales

  • Type: bool

  • Default Value: True

Scale Factor#

Uniform scale factor to apply to change UV coordinates texel density

  • Name: scaleFactor

  • Type: float

  • Default Value: 0.01

Scale Units#

Real world unit in which the scale factor is described

  • Name: scaleUnits

  • Type: float

  • Default Value: 0

Overwrite Existing#

Overwrite existing UVs on the meshes selected for processing

  • Name: overwriteExisting

  • Type: bool

  • Default Value: True