include/extensions/PxDefaultSimulationFilterShader.h
↰ Parent directory: include/extensions/
Source: include/extensions/PxDefaultSimulationFilterShader.h
Included By
Classes
PxFilterOp: Collision filtering operations.
PxGroupsMask: 64-bit mask used for collision filtering.
Functions
PxDefaultSimulationFilterShader: Implementation of a simple filter shader that emulates PhysX 2.8.x filtering.
PxGetFilterBool: Retrieves filtering’s boolean value.
PxGetFilterConstants: Gets filtering constant K0 and K1.
PxGetFilterOps: Retrieves filtering operation.
PxGetGroup: Retrieves the value set with PxSetGroup
PxGetGroupCollisionFlag: Determines if collision detection is performed between a pair of groups.
PxGetGroupsMask: Gets 64-bit mask used for collision filtering.
PxSetFilterBool: Setups filtering’s boolean value.
PxSetFilterConstants: Setups filtering’s K0 and K1 value.
PxSetFilterOps: Setups filtering operations.
PxSetGroup: Sets which collision group this actor is part of.
PxSetGroupCollisionFlag: Specifies if collision should be performed by a pair of groups.
PxSetGroupsMask: Sets 64-bit mask used for collision filtering.