PxVehiclePhysXConstraintComponent
Defined in include/vehicle2/physxConstraints/PxVehiclePhysXConstraintComponents.h
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class PxVehiclePhysXConstraintComponent : public PxVehicleComponent
- Public Functions - 
inline PxVehiclePhysXConstraintComponent()
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inline virtual ~PxVehiclePhysXConstraintComponent()
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virtual void getDataForPhysXConstraintComponent(const PxVehicleAxleDescription *&axleDescription, const PxVehicleRigidBodyState *&rigidBodyState, PxVehicleArrayData<const PxVehicleSuspensionParams> &suspensionParams, PxVehicleArrayData<const PxVehiclePhysXSuspensionLimitConstraintParams> &suspensionLimitParams, PxVehicleArrayData<const PxVehicleSuspensionState> &suspensionStates, PxVehicleArrayData<const PxVehicleSuspensionComplianceState> &suspensionComplianceStates, PxVehicleArrayData<const PxVehicleRoadGeometryState> &wheelRoadGeomStates, PxVehicleArrayData<const PxVehicleTireDirectionState> &tireDirectionStates, PxVehicleArrayData<const PxVehicleTireStickyState> &tireStickyStates, PxVehiclePhysXConstraints *&constraints) = 0
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inline virtual bool update(const PxReal dt, const PxVehicleSimulationContext &context)
- Update function for a vehicle component. - See also - Parameters
- dt – [in] The timestep size to use for the update step. 
- context – [in] Vehicle simulation context holding global data or data that usually applies to a large group of vehicles. 
 
- Returns
- True if subsequent components in a sequence should get updated, false if the sequence should be aborted. 
 
 
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inline PxVehiclePhysXConstraintComponent()