PxCookSoftBodyMesh

Defined in include/cooking/PxCooking.h

bool PxCookSoftBodyMesh(const physx::PxCookingParams &params, const physx::PxTetrahedronMeshDesc &simulationMeshDesc, const physx::PxTetrahedronMeshDesc &collisionMeshDesc, const physx::PxSoftBodySimulationDataDesc &softbodyDataDesc, physx::PxOutputStream &stream)

Cooks a softbody mesh.

The results are written to the stream.

To create a softbody mesh object it is necessary to first ‘cook’ the mesh data into a form which allows the SDK to perform efficient collision detection and to store data used during the FEM calculations.

PxCookSoftBodyMesh() allows a mesh description to be cooked into a binary stream suitable for loading and performing collision detection at runtime.

Parameters
  • params[in] The cooking parameters

  • simulationMeshDesc[in] The tetrahedron mesh descriptor to read the simulation mesh from.

  • collisionMeshDesc[in] The tetrahedron mesh descriptor to read the collision mesh from.

  • softbodyDataDesc[in] The softbody data descriptor to read mapping information from.

  • stream[in] User stream to output the cooked data.

Returns

true on success