PxRaycastHit
Defined in include/PxQueryReport.h
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struct PxRaycastHit : public PxGeomRaycastHit, public PxActorShape
- Public Functions - 
inline bool hadInitialOverlap() const
- See also - Note - For raycast hits: true for shapes overlapping with raycast origin. - Note - For sweep hits: true for shapes overlapping at zero sweep distance. 
 - Public Members - 
PxReal v
- barycentric coordinates of hit point, for triangle mesh and height field (flag: PxHitFlag::eUV) 
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PxHitFlags flags
- Hit flags specifying which members contain valid values. 
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PxVec3 position
- World-space hit position (flag: PxHitFlag::ePOSITION) 
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PxVec3 normal
- World-space hit normal (flag: PxHitFlag::eNORMAL) 
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PxF32 distance
- Distance to hit. - Note - If the eMTD flag is used, distance will be a negative value if shapes are overlapping indicating the penetration depth. - Note - Otherwise, this value will be >= 0 
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PxU32 faceIndex
- Face index of touched triangle, for triangle meshes, convex meshes and height fields. - Note - This index will default to 0xFFFFffff value for overlap queries. - Note - Please refer to the user guide for more details for sweep queries. - Note - This index is remapped by mesh cooking. Use PxTriangleMesh::getTrianglesRemap() to convert to original mesh index. - Note - For convex meshes use PxConvexMesh::getPolygonData() to retrieve touched polygon data. 
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PxRigidActor *actor
 
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inline bool hadInitialOverlap() const