PxControllerShapeHit

Defined in include/characterkinematic/PxController.h

struct PxControllerShapeHit : public PxControllerHit

Describes a hit between a CCT and a shape.

Passed to onShapeHit()

Public Members

PxShape *shape

Touched shape.

PxRigidActor *actor

Touched actor.

PxU32 triangleIndex

touched triangle index (only for meshes/heightfields)

PxController *controller

Current controller.

PxExtendedVec3 worldPos

Contact position in world space.

PxVec3 worldNormal

Contact normal in world space.

PxVec3 dir

Motion direction.

PxF32 length

Motion length.