PxD6JointCreate_Distance
Defined in include/extensions/PxD6JointCreate.h
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PxJoint *PxD6JointCreate_Distance(PxPhysics &physics, PxRigidActor *actor0, const PxVec3 &localPos0, PxRigidActor *actor1, const PxVec3 &localPos1, float maxDist, bool useD6)
Helper function to create a distance joint, using either a PxD6Joint or PxDistanceJoint.
This helper function only supports a maximum distance constraint, because PxD6Joint does not support a minimum distance constraint (contrary to PxDistanceJoint).
The distance is computed between the joint frames’ world-space positions. The joint frames’ orientations are irrelevant here so the function sets them to identity.
See also
- Parameters
physics – [in] The physics SDK
actor0 – [in] An actor to which the joint is attached. NULL may be used to attach the joint to a specific point in the world frame
localPos0 – [in] The position of the joint relative to actor0
actor1 – [in] An actor to which the joint is attached. NULL may be used to attach the joint to a specific point in the world frame
localPos1 – [in] The position of the joint relative to actor1
maxDist – [in] The maximum allowed distance
useD6 – [in] True to use a PxD6Joint, false to use a PxDistanceJoint;
- Returns
The created joint.