PxCreateTriangleMeshSampler
Defined in include/extensions/PxSamplingExt.h
-
PxTriangleMeshPoissonSampler *PxCreateTriangleMeshSampler(const PxU32 *triangles, PxU32 numTriangles, const PxVec3 *vertices, PxU32 numVertices, PxReal initialSamplingRadius, PxI32 numSampleAttemptsAroundPoint = 30)
Creates a triangle mesh sampler.
- Parameters
triangles – [in] The triangle indices of the mesh
numTriangles – [in] The total number of triangles
vertices – [in] The vertices of the mesh
numVertices – [in] The total number of vertices
initialSamplingRadius – [in] The closest distance two surface samples are allowed to have
numSampleAttemptsAroundPoint – [in] Number of repetitions the underlying algorithm performs to find a new valid sample that matches all criteria like minimal distance to existing samples etc.
- Returns
Returns the sampler