PxVehiclePhysXConstraintComponent#
Defined in include/vehicle2/physxConstraints/PxVehiclePhysXConstraintComponents.h
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class PxVehiclePhysXConstraintComponent : public PxVehicleComponent#
Public Functions
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inline PxVehiclePhysXConstraintComponent()#
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inline virtual ~PxVehiclePhysXConstraintComponent()#
- virtual void getDataForPhysXConstraintComponent(
- const PxVehicleAxleDescription *&axleDescription,
- const PxVehicleRigidBodyState *&rigidBodyState,
- PxVehicleArrayData<const PxVehicleSuspensionParams> &suspensionParams,
- PxVehicleArrayData<const PxVehiclePhysXSuspensionLimitConstraintParams> &suspensionLimitParams,
- PxVehicleArrayData<const PxVehicleSuspensionState> &suspensionStates,
- PxVehicleArrayData<const PxVehicleSuspensionComplianceState> &suspensionComplianceStates,
- PxVehicleArrayData<const PxVehicleRoadGeometryState> &wheelRoadGeomStates,
- PxVehicleArrayData<const PxVehicleTireDirectionState> &tireDirectionStates,
- PxVehicleArrayData<const PxVehicleTireStickyState> &tireStickyStates,
- PxVehiclePhysXConstraints *&constraints,
- inline virtual bool update(
- const PxReal dt,
- const PxVehicleSimulationContext &context,
Update function for a vehicle component.
See also
- Parameters:
dt – [in] The timestep size to use for the update step.
context – [in] Vehicle simulation context holding global data or data that usually applies to a large group of vehicles.
- Returns:
True if subsequent components in a sequence should get updated, false if the sequence should be aborted.
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inline PxVehiclePhysXConstraintComponent()#