PxVehicleComponent#

Defined in include/vehicle2/PxVehicleComponent.h

class PxVehicleComponent#

Subclassed by PxVehicleDirectDriveActuationStateComponent, PxVehicleDirectDriveCommandResponseComponent, PxVehicleDirectDrivetrainComponent, PxVehicleEngineDriveActuationStateComponent, PxVehicleEngineDriveCommandResponseComponent, PxVehicleEngineDrivetrainComponent, PxVehicleFourWheelDriveDifferentialStateComponent, PxVehicleLegacyFourWheelDriveDifferentialStateComponent, PxVehicleLegacySuspensionComponent, PxVehicleLegacyTireComponent, PxVehicleMultiWheelDriveDifferentialStateComponent, PxVehiclePVDComponent, PxVehiclePhysXActorBeginComponent, PxVehiclePhysXActorEndComponent, PxVehiclePhysXConstraintComponent, PxVehiclePhysXRoadGeometrySceneQueryComponent, PxVehicleRigidBodyComponent, PxVehicleSuspensionComponent, PxVehicleTankDriveDifferentialStateComponent, PxVehicleTireComponent, PxVehicleWheelComponent

Public Functions

inline virtual ~PxVehicleComponent()#
virtual bool update(
const PxReal dt,
const PxVehicleSimulationContext &context,
) = 0#

Update function for a vehicle component.

Parameters:
  • dt[in] The timestep size to use for the update step.

  • context[in] Vehicle simulation context holding global data or data that usually applies to a large group of vehicles.

Returns:

True if subsequent components in a sequence should get updated, false if the sequence should be aborted.