PxTGSSolverContactDesc#
Defined in include/solver/PxSolverDefs.h
-
struct PxTGSSolverContactDesc : public PxTGSSolverConstraintPrepDescBase#
Public Members
-
PxU8 *frictionPtr#
InOut: Friction patch correlation data. Set each frame by solver. Can be retained for improved behavior or discarded each frame.
-
const PxContactPoint *contacts#
The start of the contacts for this pair.
-
bool hasMaxImpulse#
Defines whether this pairs has maxImpulses clamping enabled.
-
bool disableStrongFriction#
Defines whether this pair disables strong friction (sticky friction correlation)
-
bool hasForceThresholds#
Defines whether this pair requires force thresholds.
-
PxReal restDistance#
A distance at which the solver should aim to hold the bodies separated. Default is 0.
-
PxReal maxCCDSeparation#
A distance used to configure speculative CCD behavior. Default is PX_MAX_F32. Set internally in PhysX for bodies with eENABLE_SPECULATIVE_CCD on. Do not set directly!
-
PxU32 startFrictionPatchIndex#
Start index of friction patch in the correlation buffer. Set by friction correlation.
-
PxU32 numFrictionPatches#
Total number of friction patches in this pair. Set by friction correlation.
-
PxU32 startContactPatchIndex#
The start index of this pair’s contact patches in the correlation buffer. For internal use only.
-
PxU16 axisConstraintCount#
Axis constraint count. Defines how many constraint rows this pair has produced. Useful for statistical purposes.
-
PxReal torsionalPatchRadius#
This defines the radius of the contact patch used to apply torsional friction.
-
PxReal minTorsionalPatchRadius#
This defines the minimum radius of the contact patch used to apply torsional friction.
-
PxConstraintInvMassScale invMassScales#
In: The local mass scaling for this pair.
-
PxSolverConstraintDesc *desc#
Output: The PxSolverConstraintDesc filled in by contact prep.
-
const PxTGSSolverBodyVel *body0#
In: The first body. Stores velocity information. Unused unless contact involves articulations.
-
const PxTGSSolverBodyVel *body1#
In: The second body. Stores velocity information. Unused unless contact involves articulations.
-
const PxTGSSolverBodyTxInertia *body0TxI#
In: The first PxTGSSolverBodyTxInertia. Stores the delta body to world transform and sqrtInvInertia for first body.
-
const PxTGSSolverBodyTxInertia *body1TxI#
In: The second PxTGSSolverBodyTxInertia. Stores the delta body to world transform and sqrtInvInertia for second body.
-
const PxTGSSolverBodyData *bodyData0#
In: The first PxTGSSolverBodyData. Stores mass and miscellaneous information for the first body.
-
const PxTGSSolverBodyData *bodyData1#
In: The second PxTGSSolverBodyData. Stores mass and miscellaneous information for the second body.
-
PxTransform bodyFrame0#
In: The world-space transform of the first body.
-
PxTransform bodyFrame1#
In: The world-space transform of the second body.
-
PxSolverContactDesc::BodyState bodyState0#
In: Defines what kind of actor the first body is.
-
PxSolverContactDesc::BodyState bodyState1#
In: Defines what kind of actor the second body is.
-
void *writeback#
Pointer to constraint writeback structure. Reports back joint breaking. If not required, set to NULL.
-
void *shapeInteraction#
Pointer to shape interaction. Used for force threshold reports in solver. Set to NULL if using immediate mode.
-
union PxTGSSolverConstraintPrepDescBase::[anonymous] [anonymous]#
-
PxU8 *frictionPtr#