Exercise: Assets Overview#

In this exercise, we will explore and get familiar with the assets that will be used in this course.

  1. Run in the terminal:

.\scripts\usdview.bat .\instancing_exercises\ex_assets_overview\AssetsLineup.usd
  1. Click Camera > Select Camera > ExCam_01 from the Viewport panel.

You should see a view like this in the viewport now:

Tip

Click Camera > Select Camera > ExCam_01 if you ever lose your place in the scene or want to get back to this camera position.

These are the five modular assets that we will be using. Let’s review them from left to right. First, there are three component assets:

  • CubeBox_A04_26cm

  • BlockPallet_A07

  • BulkStorageRack_A01

The component assets are used in the next two assemblies:

  • BoxPallet_A01

  • Rack_BoxPallet_A01

Here’s a breakdown of these two assemblies:

  • BoxPallet_A01

    • 18 CubeBox_A04_26cm (component)

    • 1 BlockPallet_A07 (component)

  • Rack_BoxPallet_A01

    • 3 BoxPallet_A01 (assembly)

    • 1 BulkStorageRack_A01 (component)

With just few simple assets, we’re able to demonstrate the concepts of asset modularity. We are reusing components in assemblies and even assemblies within another assembly.

  1. Close usdview.

  2. Run in the terminal:

.\scripts\usdview.bat .\instancing_exercises\ex_assets_overview\Scenario.usd
  1. Click Camera > Select Camera > ExCam_01 from the Viewport panel.

This is a warehouse scenario with 25 racks of boxes. This is the what we will use to explore how to use scenegraph instancing effectively.

This scenario has:

  • 25 BulkStorageRack_A01

  • 75 BlockPallet_A7

  • 1350 CubeBox_A04_26cm

  • 44408 prims

  1. Close usdview.